Investing an item after daily preparations ?


Rules Discussion

Liberty's Edge

The wording of the Invest an item action strongly suggest that you can only Invest an item during daily preparations : "You reset the limit during your daily preparations, at which point you Invest your Items anew."

I could have sworn I saw somewhere that you can invest an item later, for example after finding it during the following day, but I find nothing like this in the RAW.

Was I hallucinating this possibility ?


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I can't find anything that limits it to daily preparation in the rules for Investing Magic Items.

During daily preparation, your limit of 10 magic items resets in case you lose an invested item and want to invest more. So if you start the day at 10, lose one and want to invest another one, you'd have to wait until the next day. That's the only interaction between preparation and investing.

If you're below your limit, you can invest freely with Interact actions to don the item.


Yeah, what Blave said

the Invest an Item activity (CR 531) covers how long it takes to do so but doesn't mention any requirement that it be done during daily prep. Only the limit per day, which resets at daily prep. It says if you're still wearing an item you invested prior to today's daily prep you can keep it invested, which still counts against the new day's limit, but doesn't say anything about requiring even that


I do know that a bunch of items might have their own blurb about specific Investment needs, might be that you remember an exception strongly enough to have it leak into your rule.


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The Invest an Item action only takes one action and has no time of day requirements.

The only place it mentions Daily Preparations is when it says that that is the time when your investiture usage is reset for anything that you aren't investing any more. It also says that you can re-invest the items that you do want to keep Investing in during that time so that you don't have any gaps in item usage (which is needed for things that have a number of days that they require to be continuously worn before they work).

Liberty's Edge

Thank you all for your answers.

Multiple Gloves of the Healer FTW.

I do not see anything about how long it takes to put gloves on BTW. Heck, even Gauntlets look like they can be drawn and used as a weapon with just one action, ie like any other melee weapon.

And you can take them off (Release) for free ? Pretty mind-bogling.


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The Raven Black wrote:

Thank you all for your answers.

Multiple Gloves of the Healer FTW.

I do not see anything about how long it takes to put gloves on BTW. Heck, even Gauntlets look like they can be drawn and used as a weapon with just one action, ie like any other melee weapon.

And you can take them off (Release) for free ? Pretty mind-bogling.

Woah woah woah, I don't think many would consider pulling off a pair of gloves to at all match the Release action:

"You release something you're holding in your hand or hands."

Just the idea of swapping out pairs of Glv o Hlng between combats with a min to pull off and put on would rightfully rustle my GM's jimmies a bit.

Even if we're being generous and it's 1-action take each glove off, that still means drawing and equipping the next pair. No way that's a combat activity.

-------

Those items, and a couple others, are clearly in the OP on purpose camp, to get players to stop bloodying dying better work together even when healing is otherwise scarce. 1-action healing like that is objectively amazing, limited only by the harsh cooldown.

One of those "gentleman's agreement to not abuse" scenarios, to be sure.


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Healer's Gloves are worn items, not held items. So release wouldn't work.

And they do about the same healing at a similar price as a Wand of Rank 1 Heal. And the level 9 upgraded one is the same price for quite a bit less healing than the Rank 4 Wand. So doesn't seem broken to me.


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breithauptclan wrote:

Healer's Gloves are worn items, not held items. So release wouldn't work.

And they do about the same healing at a similar price as a Wand of Rank 1 Heal. And the level 9 upgraded one is the same price for quite a bit less healing than the Rank 4 Wand. So doesn't seem broken to me.

And also wands don't spend your investment, you can use 100 per day without any problem. But each new pair of gloves spends investment, so if you have 5 other items, only 5 pairs of gloves per day.

Liberty's Edge

Errenor wrote:
breithauptclan wrote:

Healer's Gloves are worn items, not held items. So release wouldn't work.

And they do about the same healing at a similar price as a Wand of Rank 1 Heal. And the level 9 upgraded one is the same price for quite a bit less healing than the Rank 4 Wand. So doesn't seem broken to me.

And also wands don't spend your investment, you can use 100 per day without any problem. But each new pair of gloves spends investment, so if you have 5 other items, only 5 pairs of gloves per day.

Gloves can be used by Martials with no further investment in feats and skills though.


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The Raven Black wrote:


Gloves can be used by Martials with no further investment in feats and skills though.

And they are always on your hand,

When I said 1-action heal, I meant it.

Faffing about with a wand is certainly NOT a 1-action affair.

That's why comparing the gloves to potions and elixirs is still favorable to the gloves, IMO.


I think we are all in agreement on this. Healer's Gloves and Wands of Heal are roughly and approximately equivalent.

One of those two items is definitely and unambiguously better than the other, but which one that is depends on which character you are asking.

And in either case the choice of which character to bring into a party isn't going to be decided based on which of these two healing items they have five of.

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