
andreww |
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I like the look of the new playtest characters so wanted to see if we could make a viable party using just them. I am running a group of four through a recent high level PFS scenario, In Glorious Battle. Beware, there will be spoilers. I am also running a PFS repeatable online for just playtest characters and will report on that separately.
For this test we have four level 10 characters. Both Animists are Chaneller's as the ability to swop between powerful Vessel spells is simply too good and Sage gets very little in comparison. One is built mostly as support, blasting and spellcasting main, the other is melee but still with full spellcasting. The two Exemplars are ranged and melee. Both have the rogue dedication as Exemplar skills are awful and both have an Int of 8.
Our heroes receive their call and make their way to Belkzen through the Maze of the Open Road. They meet Mahja Firehair and the other NPC’s and get filled in on the situation. They crush the initial Recall Knowledge checks, learning much about Wights, Sulphur Zombies and Freedom Town.
Our heroes join the army and start the march to Freedom Town. The group takes point. The army is travelling at full speed which prevents most exploration activities. Sissarak and Coryn both have Swift Sneak so get to Avoid Notice.
The group trigger the undead ambush!
Initiative
39 Ingvarr
34 Coryn
31 Helga
30 Red Zombie
25 Sissarak
23 Skull Swarm
17 Blue Zombie
16 Orange Zombie
15 Green Zombie
Sissarak and Coryn both start with their Immanence invested in their body Ikons for +1 fortitude saves.
Turn Order
Round 1
Ingvarr The enemies are all a considerable distance away. Ingvarr starts with invoking the Embodiment of Battle, giving him a substantial attack and damage bonus as well as opportunity attack and follows up with shield and moves forward.
Coryn At the start of the turn Coryn shifts his immanence into his bow. He takes two actions to shoot the nearest zombie with binding serpents but misses with a 3 (its in the second range increment as well). His Immanence forcibly shifts and he moves it to his Victors Wreath and shoots again, also missing. An inauspicious start!
Helga moves forward and launches some Needle Darts at a zombie, dealing 22 damage
Red Zombie shambles straight at Ingvarr, provoking, taking 21 damage for its trouble
Sissarak shits her Immanence to her weapon as she rolls initiative. Interestingly it seems this would prevent other rolling initiative free actions like Battle Cry. She advances on the zombie and hits twice for 55 damage.
Skull Swarm is too far away to do much. If uses its entire turn flying forward, which provokes from Sissarak who deals 12 damage. The whole group however is now in its aura.
Blue Zombie moves twice
Orange Zombie moves twice
Green Zombie moves twice
Combat status
Ingvarr, EoB [SU], Shield
Coryn
Helga
Sissarak
Skull Swarm, 12 damage
Blue Zombie
Orange Zombie
Green Zombie
Red Zombie, 98 damage
Turn Order
Round 2
Ingvarr Fails against the confusing aura but gets a pass due to incapacitation. He has a swarm on top of him and two zombies in his face. He uses sustaining dance to step away and maintain his battle spell and then grudge strikes the injured red zombie, hitting for 27 damage
Coryn saves against the aura, getting a crit due to resolve. He shifts his immanence back to his bow and again tries to pin down Red with binding serpents. He hits for 19, leaving it on 1HP and it saves and so is not immobilised. He shifts to his Wreath and fires again, missing.
Helga saves against the aura. She enters her Channelling Stance and then disrupts red. He dies and then explodes, hitting everyone except Coryn. It deals 12 B and 10 F. Blue and Green save, taking 6, orange crit passes for nothing. The swarm passes, taking 11 due to its weakness. Helga fails, Ingvarr passes, Sissarak crit passes.
Sissarak fails the swarm save but passes due to incapacitation. She moves away and strikes the swarm twice for 27 damage total. It is highly resistant.
Skull Swarm moves to get the group into a 30’ cone. This provokes from Ingvarr and Sissarak, who both swing on it. Ingvarr misses but Sissarak hits for another 14. It then screams, hitting the entire group. Everyone saves, this group has strong will saves.
Blue Zombie moves up to Ingvarr and hits for 19 damage and sets him on fire. He saves against the smoke.
Orange Zombie advances on Helga and hits her for 14 damage and sets her on fire. She saves against the smoke.
Green Zombie steps into Ingvarr but misses, just.
Combat status
Ingvarr, EoB [SU], 30 damage, 1d6 fire,
Coryn
Helga, Channel Stance, 36 damage, 1d6 fire
Sissarak
Skull Swarm, 64 damage
Blue Zombie, 6 damage
Orange Zombie
Green Zombie, 6 damage
Red Zombie, Dead
Turn Order
Round 3
Ingvarr is next to a pair of zombies and the swarm. He swings at the swarm with a grudge strike and then leaps away, sustaining his battle spell at the same time, meaning the zombies will only get one attack if they come after him. Unfortunately it resists most of his damage and he only manages 6 vitality damage. He burns for 3 and then goes out.
Coryn No-one is in range to benefit from his wreath save ability so he shits back to his weapon and again tries to immobilise a zombie, this time hitting blue. He crits for 41 damage and 10 electricity to green but it makes the save, these zombies are nimble! His immanence shifts back to his wreath.
Helga unleashes a 5th level, 3 action heal. She heals everyone for 27 damage due to her stance and damages all of the enemy for 22 vitality. The swarm fails, blue and orange pass, green crit passes. The area damage weakness means the swarm is destroyed. She then burns for 2 and is still on fire.
Sissarak sees an opportunity and moves around the zombies. She Wounds the Earth, hitting all three of them for 9 damage and knocking blue and green prone! Her Ikon shifts to her Wreath.
Blue Zombie stands up and advances on Ingvarr, provoking, who crits it for 24
Orange Zombie hits Helga once for 14
Green Zombie stands and advances on Sissarak, also provoking, who also crits for 33
Combat status
Ingvarr, EoB [SU], 6 damage
Coryn
Helga, Channel Stance, 9 damage, 1d6 fire
Sissarak
Skull Swarm, Dead
Blue Zombie, 96 damage
Orange Zombie 25 damage
Green Zombie, 58 damage
Red Zombie, Dead
Turn Order
Round 4
Ingvarr has a zombie in his face. He leaps away, again sustaining his battle spell and grudge strikes it, hitting for 30 damage on blue.
Coryn again shifts his Immanence to his weapon and tries to pin down blue with magic snake arrows as it looks badly damaged. He hits for 15 and immobilises it! His immanence shifts again to his Wreath.
Helga uses Disrupt Undead on Green who saves, taking 19 damage. She then backs off behind Ingvarr.
Sissarak shifts her Immanence back to her weapon, strikes Green (missing with a 1) and then moves away.
Blue Zombie Escapes with a 20 and moves to engage Coryn.
Orange Zombie moves on Ingvarr provoking from Ingvarr and Sissarak, Ingvarr hits for 16. Its attack goes well wide.
Green Zombie advances on Sissarak, critting but for a mere 18 damage.
Combat status
Ingvarr, EoB [SU], 6 damage
Coryn
Helga, Channel Stance, 9 damage, 1d6 fire
Sissarak, 18 damage
Skull Swarm, Dead
Blue Zombie, 141 damage
Orange Zombie 41 damage
Green Zombie, 77 damage
Red Zombie, Dead
Turn Order
Round 5
Ingvarr Decides to start making two attacks rather than grudge striking. He crits orange for 52 damage, hits for 30 and then leaps away, sustaining his battle spell.
Coryn has blue zombie in his face. He uses One Moment to Glory, giving Helga a new save against the ongoing fire damage. It is unclear what the DC would be or even which save would apply, I assume a DC based on the zombies level and that it is reflex. She passes and goes out! He then shoots blue, critting, killing it and causing it to explode. It does 18B and 11 Fire. Sissarak saves, taking 14 damage, the rest of the party crit passes. Orange and Green pass taking 9. At this point I totally remember that the swarm should have also exploded but I am not going to try and retcon things at this point, He takes a second shot at green, hitting for 13.
Helga doesnt see much value in expending resources at this stage so she disrupts Orange, who fails, taking 29 damage and also explodes! He deals 6B and 6 Fire. Sissarak fails, Helga and Ingvarr pass, Coryn crit passes. Green passes.
Sissarak strikes at Green twice and then plans to move, forcing it to provoke assuming ti survives. It doest and it promptly explodes. I dont bother resolving it as it cannot possibly kill anyone and there is no healing time pressure.
Combat status
Ingvarr, EoB [SU], 12 damage
Coryn
Helga, Channel Stance, 15 damage
Sissarak, 30 damage
The group restore themselves to full health in no time. Both Exemplars can heal themselves for 5d8HP every turn and both Animists can use the Garden vessel spell if they need to.

andreww |
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Our heroes reach Freedom Town with the army and meet some more NPCs. They immediately set to trying to prepare the town for the coming invasion. I have each of them use their highest skill bonus but spread them around to try and get as much coverage as possible.
Helga heads to deal with the Wards (Religion)
Ingvarr moves to help with Evacuation (Intimidation)
Coryn helps to set up Traps (Stealth)
Sissarak helps with Scouting (Athletics)
The DC is 26, +2 per success obtained, to a maximum of 3. All four succeed on their first check and decide to stay where they are. Sissarak crits her second check and the rest all pass. Scouting is now complete. The PCs get a +1 status bonus on their initiative checks for the rest of the adventure, can ignore non magical difficult terrain, get a +5 circumstance bonus to their speed and enemies will start with 17 less HP.
At this point the alarm goes up and the group must rush off to help defend the town. Again I do not allow them exploration unless they can do so at full speed.

andreww |
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Our heroes reach the bridge into town and are confronted by three wight archers at rather long range!
Initiative
37 Sissarak
37 Coryn
34 Purple (Stalker)
32 Pink (Stalker)
29 Ingvarr
25 Blue (Elite Hunter)
23 Helga
22 Red (Elite Hunter)
21 Orange (Hunter)
Turn Order
Round 1
Sissarak, the group know these are wights. They can see the three archers but are not aware of the two Stalkers pretending to be dead bodies amongst those on the bridge. Sissarak decides to be brave (or foolish). I give her a hero point. She shifts her Immanence to her weapon. She expends a charge from her Tacticians Helmet (it charged up in encounter 1) and strides twice with one action (her current speed is 40). She strides another time getting into range of Orange and strikes, hitting for 22.
Coryn is too far away, the enemy are in his third range increment. He shifts his Immanence to his weapon as a free action, moves forward, and shoots orange seeking to blind him! He crits for 36, sets Orange on fire, does 13 electricity to blue but Orange makes the fort save.
Purple + Pink both delay, hoping someone will come closer.
Ingvarr is also very far away. He moves forward and drops a level 5 fireball on all three archers and Sissarak. It deals 35 damage Sissarak saves, Orange critically fails, blue and red fail. Orange crumbles into ash and Sissarak is too far away for her spiteful reaction.
Purple + Pink come out of delay
Purple moves in on Ingvarr. He hasnt used his Battle spell and so doesnt have opportunity attack. He feints him and then stabs him for 15. He makes the fortitude save.
Pink double moves to flank Ingvar and strikes, hitting for 15. He makes the fortitude save.
Blue has taken substantial damage. They are using longbows and Sissarak is within their volley range. It moves back and shoots twice at her, critting for 23 and hitting for 20. She makes both saves.
Helga enters her Channelling dance and launches a 4th level fireball at the two archers. Red critically passes, blue passes. It deals 31 damage.
Red is out of volley range so shoots Sissarak three times! He hits twice for 26 damage. She makes both fortitude saves.
Combat status
Ingvarr, 1HP, 30 damage
Coryn, 1HP
Helga, 1HP
Sissarak, 2HP, 69 damage
Purple, 17 damage, 7 temp HP
Pink, 17 damage
Blue, 72 damage
Red, 52 damage, 8 temp HP
Orange, Dead
Turn Order
Round 2
Sissarak closes in on red, Blue is too far away for her to reach. She strikes, hitting for 26 damage and then crits for 42 but he avoids being driven into the ground.
Coryn moves to provide Ingvarr with a flank and shoots twice at red, hitting twice for 32 and killing red, who gets his reaction to attack Sissarak. He crits for 34 damage. Sissarak saves against the drain but is looking pretty beat up.
Ingvarr finds himself flanked but he also has a flanking partner. He activates his battle spell and strikes the flanked purple twice. He hits with both for 37.
Purple strikes at Ingvarr three times, He hits twice for 35 damage.
Pink does the same, hitting twice for 34 damage.
Blue moves to get a clear shot at Sissarak and strikes twice. He misses both times.
Helga moves forward and casts level 3 2 action heal on Ingvarr, healing him for 40.
Combat status
Ingvarr, 1HP, 54 damage
Coryn, 1HP
Helga, 1HP
Sissarak, 2HP, 103 damage
Purple, 47 damage
Pink, 17 damage
Blue, 72 damage
Red, Dead
Orange, Dead
Turn Order
Round 3
Sissarak hopes the rest of his group can help take out Blue. She advances and strikes twice. The first attack cris for 48 at which point I notice that Bones of the Earth offers no save against the immobilise. The second attack hits for 16 which finishes off blue. Its spite reaction misses.
Coryn shoots purple three times at point blank range. He hits three times for 53.
Ingvarr strikes purple, killing him and provoking his reaction. Purple crits him for 40. He sustains his battle spell, stepping away and then strikes at pink but mises.
Pink has no allies left. He steps in Ingvarr, tries and fails to feint him and misses him wit his dagger.
Helga moves forward and hurls needle darts at pink but misses.
Combat status
Ingvarr, 1HP, 94 damage
Coryn, 1HP
Helga, 1HP
Sissarak, 2HP, 103 damage
Purple, Dead
Pink, 17 damage
Blue, Dead
Red, Dead
Orange, Dead
Turn Order
Round 4
Sissarak shifts her Immanence to her body, activates it to heal for 23 [shifting it back to her weapon and allowing her to stride half her speed] and then moves again. She is still well away from the action.
Coryn shoots a binding arrow at Pink, missing with a 3, which shifts his immanence into his body. He activates his Scar, healing nothing himself but giving Ingvarr 22 HP and shifting his Immanence back to him weapon.
Ingvarr sustains his spell, stepping away and striking, missing with a 1. He strikes again, missing with a 6!
Pink sees he may have a chance. He steps in on Ongvarr again, feints, and strikes. Both succeed, he crits for a paltry 20 and Ingvarr makes the save.
Helga moves to provide a flank and disrupts undead. He passes taking 13 damage.
Combat status
Ingvarr, 1HP, 92 damage
Coryn, 1HP
Helga, 1HP
Sissarak, 2HP, 80 damage
Purple, Dead
Pink, 30 damage
Blue, Dead
Red, Dead
Orange, Dead
Turn Order
Round 5
The encounter is largely over so the group wants to avoid using up any resources.
Sissarak strides twice and strikes, hitting for 16.
Coryn shoots another binding arrow, he hasn't had any luck with this so far. He misses. He switches to Scar, activates it healing Sissarak for 22 and shifts back to Weapon.
Ingvarr sustains, stepping away and strikes twice, hitting once for 18.
Pink has somehow still survived. He continues to try and kill Ingvarr. He fails to feint and his blow misses.
Helga casts earths bile but Pink passes, taking 15 damage. She disrupts undead and it fails taking 20.
Combat status
Ingvarr, 1HP, 92 damage
Coryn, 1HP
Helga, 1HP
Sissarak, 2HP, 58 damage
Purple, Dead
Pink, 99 damage
Blue, Dead
Red, Dead
Orange, Dead
Turn Order
Round 6
Sissarak moves to flank with Ingvarr, strikes for 30 which finishes off blue. Its last, desperate stab hits her for 7.
Combat status
Ingvarr, 1HP, 92 damage
Coryn, 1HP
Helga, 1HP
Sissarak, 2HP, 65 damage
Purple, Dead
Pink, Dead
Blue, Dead
Red, Dead
Orange, Dead
The group heal up back to full trivially and head back into town to continue to prepare the defences

andreww |
Helga continues dealing with the Wards (Religion)
Ingvarr also stays to help with Evacuation (Intimidation)
Coryn stays setting up Traps (Stealth)
Sissarak moves from Scouting (as its complete) to Barricades (Athletics)
The DC is 26, +2 per success obtained, to a maximum of 3. Helga and Ingvarr succeed. Coryn fails but hero point rerolls into a pass. Sissarak crit fails and hero point rerolls into a pass.
The PCs status bonus to initiative rolls increases to +2. Enemies now start with 19 less HP, are enfeebled 2 on round 1 and the PCs get a +1 circumstance bonus to their saves. Enemies get a +5 bonus to their speed..
Preparations complete the group get to rest for the night. The following day our two animists switch a number of spells, mostly adding in a bunch of Holy Cascades.

andreww |
After completing their daily preparations the group head out and listen to Mahja’s speech. Then the warning horns sound and they rush off to the defence of the town. Again, no exploration is possible unless they can do so at full speed.
Initiative
Party
-------------------------------
Green [E]
Blue [E]
Orange
Red [E]
Purple
All of the party beat all of the enemies in initiative. All the encounters so far have started out at a fair distance and this one is no exception meaning Battle Cry has been quite useless. It wouldn’t have helped here anyway.
Turn Order
Round 1
Helga leads things off. She enters her Channelling Stance and drops a 5th level Holy Cascade on the mass of zombies. This also puts out some of the flames! It deals a rather sad 8B and 26 vitality. Orange and red crit fail [73], purple and blue fail [39], green passes [22]
Ingvarr casts his Battle spell and also unleashes a level 5 Holy Cascade. It deals 9B and 23 vitality. Green and Blue fail [37], Red, Orange and Purple pass [20]
Coryn shoots a binding serpent arrow at Green. He hits for 11 and Green rolls a 20 in the save. He is yet to get this to work. His Immanence shifts to his Wreath to provide the attack bonus.
Sissarak delays to let at least one zombie come to the group.
Green [E] obliges, shambling forward. It would have provoked from Sissarak but she is delaying and so cannot take reactions.
Sissarak has a target in her reach! However, she decides to do something a little trickier. She steps to line two of them up and wounds the earth. Green fails, red crit fails, it deals 6 damage and both are prone. The area is difficult terrain. Sissarak shifts her immanence into her Wreath.
Blue [E] double moves to Ingvarr, provoking from Ingvarr who crits for 52 damage which destroys him, causing him to explode. He explodes for 14B and 14 fire. Purple and Green are in range and both fail. Sissarak and Ingvarr crit pass, Helga and Coryn pass. .
Orange double moves
Red [E] stands up and moves
Purple double moves
Combat status
Ingvarr, 1HP
Coryn, 0HP, 14 damage
Helga, 1HP, 14 damage
Sissarak, 2HP
Green, 109 damage
Blue, dead
Orange, 112 damage
Red, 124 damage
Purple, 92 damage
Turn Order
Round 2
Helga does not want to use too many resources but three of them are all clumped up. She uses 1 action for earth's bile, even though they are immune to the fire damage. It deals 12B. Green crit passes, purple crit fails, orange passes. She follows up with a disrupt undead on purple, who passes taking 15 vitality damage and killing him! He explodes for 18B and 16 fire. Everyone is in range. Red fails, green crit fails (and explodes!), orange passes. Ingvarr passes against purples exploding, the rest crit pass. Greens exploding does 11B and 10 fire. Orange crit fails (and explodes!), Red passes but also explodes.
I dont bother with rolling the damage at this point as it wont kill anyone and can be healed trivially.
The group gather themselves together, meet up with Mahja and take on the main undead force attacking the town!

andreww |
Our heroes battle their way through the undead army, cutting down swathes of lesser undead until they confront one of the Commanders directing the assault. Oddly the scenario gives us an image for the NPC behind the attack despite him never actually appearing in the scenario.
Initiative
Ingvarr
Coryn
Blue (Stalker)
Helga
Purple (Hunter)
Red (Captain)
Sissarak
Green (Stalker)
Orange (Hunter)
Turn Order
Round 1
The battlefield is covered in flames. Each creature will take 3 fire damage at the end of its turn on round 1.
Ingvarr moves to get a good line of sight onto the enemy and drops a 5th level Holy Cascade on all except Purple. It deals 13B and 23 vitality. Green, red and orange pass [17], blue fails [36],
Coryn moves to get a clear line of sight and shoots a binding arrow at blue. He misses and his Immanence shifts into his Wreath.
Blue (Stalker) triple moves up. He would have provoked from Ingvarr but he hasnt out up his battle spell yet.
Helga moves up and drops a 5th level Holy Cascade on Red, Green and Orange. It deals 7B and 26 vitality. Red passes [16], Green and Orange fail [33]
Purple (Hunter) moves forward to get a clear shot and shoots Ingvarr twice, missing both times.
Red (Captain) moves forward twice and raises his shield.
Sissarak moves forward and swings on blue. The first strike crits for 36 damage and immobilises him. The second blow hits for 26
Green (Stalker) moves twice, provoking from Sissarak, who crits for 40 and immobilises her before she can get into melee with him. She uses her last action to wriggle free.
Orange (Hunter) shoots three times at Ingvarr, hitting once for 9.
Combat status
Ingvarr, 1HP, 12 damage
Coryn, 0HP, 3 damage
Helga, 1HP, 3 damage
Sissarak, 2HP, 3 damage
Blue, 120 damage, Immobilised
Purple, 22 damage
Red, 38 damage, shield raised
Green, 112 damage
Orange, 72 damage, 7 temp HP
Turn Order
Round 2
This turn all creatures are concealed by smoke (at least for the players) and they all take 7 fire damage at the end of their turns.
Ingvarr activates his battle spell and drops another 5th level cascade, this time on Red, Green and Purple. It does 8B and 24 vitality. Red and Green fail [32], purple passes [16]. Green is destroyed and there is no-one he can Spite.
Coryn takes a step back, shoots blue twice, the first does 9 damage, the second crits and kills him and again no-one is in range for a Spite reaction.
Helga enters her stance and drops a 5th level Holy Cascade on Purple and Red. It deals 12B and 38 vitality. Purple fails [50], Red passes [25]
Purple (Hunter) launches 3 attacks at Helga, figuring she is easier to hit given she is just in leather. He is wrong and misses with all 3 attacks.
Red (Captain) moves to engage the group, provoking from both Sissarak and Ingvarr. Sissarak would hits for 20 but the smoke makes him miss, Ingvarr misses. He crits Ingvarr for 40 and then hits for 21. He makes both drain life saves.
Sissarak moves to flank red, She would have provoked but has Mobility. She strikes twice, missing both times.
Orange (Hunter) shoots Ingvarr three times, hitting with all of them for 35 damage. He makes all of the drain saves.
Combat status
Ingvarr, 1HP, 115 damage
Coryn, 0HP, 10 damage
Helga, 1HP, 10 damage
Sissarak, 2HP, 10 damage
Blue, dead
Purple, 95 damage
Red, 95 damage, 4 temp HP
Green, dead
Orange, 72 damage
Turn Order
Round 3
This turn the flames grow hotter. Everyone takes 13 fire damage at the end of their turn.
Ingvarr sustains his battle spell and steps away from Red. He strikes once with grudge strike. He misses and hero points into a crit for 54 damage and 1d10 fire. He makes the flat check!
Coryn shifts his immanence into his weapon and again tries to immobilise Red but misses.
Helga makes the flat check and pumps a level 5 heal into Ingvarr for 67 HP. She then drops a 1 action Earth’s Bile on Red. He saves and takes 10 damage.
Purple (Hunter) shoots Ingvarr three times, missing with all of them.
Red (Captain) steps into Ingvarr and strikes twice. He crits for 42 and then misses. Ingvarr makes the drain life save. The captains takes the 13 environmental damage plus 10 persistent which continues.
Sissarak strikes Red, hitting for 16. Misses with her second attack and tries an assurance trip for 26 which fails.
Orange (Hunter) tries to place some pressure by shooting Ingvarr three times. He hits once for 14, crits for 40 which drops him and then misses with the last attack on Helga. Ingvarr makes both drain saves.
Combat status
Ingvarr, 0HP, 0 health, dying 2
Coryn, 0HP, 23 damage
Helga, 1HP, 23 damage
Sissarak, 2HP, 23 damage
Blue, dead
Purple, 108 damage
Red, 181 damage, 1d10 fire
Green, dead
Orange, 78 damage
Turn Order
Round 4
The smoke gets thicker. All creatures take 12 fire damage at the end of their turns and must hold their breath or become Sickened 1.
Coryn steps back and shoots Purple, critting and killing him. He then shoots Orange, critting for 44, killing him. He males both flat checks thankfully.
Helga sustains her bile spell, she leaps, intentionally provoking from Red, who crits her for 50. She makes the drain save. He crit fails the save against her Bile and takes 56 damage which destroys him. Helga promptly gets Ingvarr back on his feet and the group get out of there before the smoke and flames overwhelm them. I ignore the Captains ability to summon some normal wights when he dies.

andreww |
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Some mechanical issues which cropped up during the test and also while running the PFS repeatable for a group of playtest characters only.
As has been noted by others elsewhere Channeler is so far above and beyond Sage it is barely really a choice. The ability to swop freely between powerful Vessel spells dwarfs anything Sage gets.
Sustaining Dance is very good but I hope it also comes with more clarity/simplification of the leap rules especially when it comes to vertical distance.
Embodiment of Battle creates weird situations where you may well be wielding a weapon you arent proficient with. It would be nice if spirits perhaps gave you an always on ability which could be proficiency with one weapon/a category.
Whose Cry is Thunder, when you critically succeed can the extra damage be to the main target or not?
Scar of the Survivor is another one that almost feels like a no choice ability, especially in PFS where you have no idea if anyone in your group will have any healing.
Noble Branch - how much damage does the 1 action transcend do, is it damage equal to the number of dice your strike does or a roll of those dice. Does it include extra dice you might roll due to rune son your weapon?
Victor's Wreath - the transcend simply doesnt function in various situations. it allows an ally to make a save against an ongoing effect or negative condition, even if it didnt allow one. What is the DC of the save, what save is used if one didn't apply initially, Many enemies apply various conditions, mostly types of persistent damage, without allowing a save. I imagine the DC will be based on the creatures level if it doesnt come from an ability with a DC (such as, say, a bleed0 but which save type applies? It gets more fiddly when items are involved. If a level 12 enemy fighter crits me with a flaming sword is the DC based on his level or the level of the rune? Basically, this ability needs a lot more explanation. Its very cool, it just doesnt work in various situations as written. It also means that your party no longer needs to worry about curses or diseases ever again.
Hurl at the Horizon - can you add the returning rune to an otherwise ineligible melee weapon if you have this ability. It would not be useable while your Immanence was elsewhere but if you can't this is pretty useless for non thrown melee weapons.