The Crucible of Freya (Inactive)

Game Master Grimmy

Ground Floor Donjon

Basement

Undercrypt

Equipment Sheet | Adventure Map | Fairhill Map | Obsidian Portal | Campaign Journal


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Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Chosen the Foresight domain from the APG. Okay? It just replaces the basic ability of a diviner.

Hits/Skills/Saves done.

Need to choose an arcane bond (owl or hawk) and first level spells.

Edit I think a viper would be more appropriate somehow. +3 Bluff


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Jerrid - am wondering why go with Divination sub-school - would illusion or a related sub not suit our deep-gnomiz (and a viper familiar) :)


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

as long as it is NOT a Raven!


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

Astor should be all updated. Onwards and upwards!


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16
Vhillish Quarrelwick wrote:

Jerrid - am wondering why go with Divination sub-school - would illusion or a related sub not suit our deep-gnomiz (and a viper familiar) :)

Because my int is 13 and that means fairly low DC illusions. Rather than concentrate on save or "die" spells for Jerrid I intend to take rays and other attack roll based spells. He can still take a few illusions such as invisibility however until I have a better idea of the way we work together my gnome is simply an early warning device. For which divination spells will help more to act as a scout.

The plan is mostly to keep my options open.

cheers


Awesome you guys, that is so cool you are having a pow wow that will make all the difference taking on the challenges in this campaign.

FYI I heard only one group has ever defeated orcus and they were using gestalt and all the 3.x splat! Not 100% sure if true but that is what I heard. Either way taking down Orcus would be quite something! I think teamwork is the key.

Well I am spent from work, just wanted to say it's cool to see the discussion bubblin.

to be comtinued tomorow


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

So yesterday got a little busier than I had been expecting. Back for a bit now, I'll see about pulling together some responses!


I should be back in full swing now too, sorry for the lull.

FYI that farmhouse battle was in fact the conclusion of The Wizard's Amulet, we are now transitioning into the next module, but there's no need for a new thread, the transition is completely seamless.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Huh, so aside from the setup information, what else was actually in the module? I thought you had added nearly all of it yourself?


The only thing I used from the module was the farmhouse encounter and the setup.

I did all the encounters with my custom random tables I've developed for this setting.

The Wizard's Amulet module was a super short tournament module for conventions, like 15 pages long I think. It had two more encounters I didn't use.

The story of Eralion's Keep continues in another module, which is playable without using Wizard's Amulet as a lead-in.

I wouldn't normally announce when you guys leave one module for another like this because I'm going to be cobbling a lot of things together, so there's no need to break the immersion just because I happen to be opening a new PDF on my side of the screen, but I wanted to mention it because I promised I would address the balance concerns about that farmhouse encounter, so I wanted to let you guys know it's ok to look at the Wizard's Amulet PDF now to see the rationale the writers had. It's a free download.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Cool, I was just curious really. Onward to Eralion's keep! :)


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Maybe Jerrid should take a cat familiar? Since we are taking the dog already. Are vipers hard to come by?


I would play it that you sort of call the familiar like druid companions so you can get the one you want pretty much.


I started a group wide discussion thread for the whole mega-campaign, everyone check in, I'm going to use it to make a few announcements over the next couple weeks.

Lost Lands Mega-Campaign Discussion


Fairhill Players Map


email me for access to loot tracker,
mooredm80 (gmail)


Damien "Wet" Winters wrote:


And yes the real world is frequently stupid. It's generally considered good form for pbp to give a heads up to your games if you will be unavailable for more than 24 hours. Of course this isn't always possible but it's something to strive for. Glad you're back at any rate :)

Edit: Moved my reply to the group discussion thread.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Don't you hate when the coolest things you do end in bad die rolls :-(


Fortunately for you I am a firm believer in a DM's right to apply circumstantial modifiers to rolls and DC's where applicable ;)


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8
DM Grimmy wrote:
Damien "Wet" Winters wrote:


And yes the real world is frequently stupid. It's generally considered good form for pbp to give a heads up to your games if you will be unavailable for more than 24 hours. Of course this isn't always possible but it's something to strive for. Glad you're back at any rate :)

Edit: Moved my reply to the group discussion thread.

And here I am guilty of the same thing :P Yesterday was absolutely nuts, but I'm back and ready to go, just catching up on everything I missed!


Sam do you have a feat that helps your disguise check to pass for human child, or do the normal -2 for age and -2 for race apply?

I have been waiving the penalties this whole time thinking you had the Childlike feat from APG but I can't find it listed anywhere in your profile?


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

No, sorry. Just got most of my information from Tolkien. Can't see spending a feat to do that for pure RP benefit. I put a rank in disguise.

Could be humorous to be outed. It leaves me at net +2 disguise rolled against every one I meet. Won't last long :-)

I think of Sam as a well meaning baby finster from the bugs bunny cartoon.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

It is ironic that an aasimar can more easily pass for human than a hobbit.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

actually I have a gnome that disguises as a human child to live in the foster system of the major city that the game usually starts in.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

Free cheese as a foster child!


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

I actually love the character.

I flavored everything but stayed within the mechanics.

she is a summoner.

Her stuffed animal is actually a wand of summon ediolon

when she gets angry she throws her stuffed animal at the bad guy and it turns into her ediolon and proceeds to rip them to shreds (or dies, whichever)

and as a follower of Asmodeous I use the alternate summoning tables for her.

I get a hell hound for Summon monster 2 and that is her puppy dog named woofy


Samduc I guess I just jumped to the conclusion when I heard the concept :)

I think I compared the Sheriffs perception in the very first encounter to a Take 10 Disguise check of 16!

No biggie. Anyway you fooled these town guards with just a +2.

The bluff check was for the bit about being a follower of Freya.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

Am dropping some hints in-game that Vhillish is rather taken aback by this child who talks like an elder :)

Purely basing this on Sam's dialogue being rather sage and knowing for a child. But hell in a group that includes a deep gnome, drow paladin and self styled Storm Maid, then a wee lad whose worldwise is easy missed lol.


You can always roll perception on his disguise!


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

The serjeant's more likely thinking he's some childe prodigy lol.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Alright, here's the best place to do it I think but we should set to properly distributing out loot before who has what matters.

First things first, now that he has an eye for this sort of thing, Damien will take a moment to look over the items they have collected with detect magic. This can either be before they left the farmhouse or once we have a few minutes after our meal if it's important.

On another topic, would you be able to link the Loot Tracker in the Campaign DMG?

As to the loot tracker. What do we do for the claimed box if we have multiple of the same item split among several people? Should we just leave it at nobody and then add one of the items into our own tab?

Also, have we established an official treasurer for this group?


I thought you were the treasurer for some reason? No?

I think what GM Blood does is list out each line item individually, I only combined multiples on one line where I was under the impression the items had been claimed by a single individual or left behind.

I think the idea on that tab is to track the value of what everyone claims, for the purpose of dividing in equal shares, but I'm not sure how helpful that will be. WBL equilibrium is pretty impossible to achieve with the wacky old-school treasure drops in this campaign. This "dividing the spoils" tab is going to draw attention to that fact.

The other thing I have to figure out is what to do about things you guys have failed to appraise or spellcraft. I haven't decided how much transparency I want. I don't know if I'm well organized enough to keep track of actual values and magical properties somewhere secretly until it's known.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

I had said I would act as treasurer provided no one else wanted the job. Didn't get a tonn of feedback so just wanted to make sure.

I guess this is more a party issue in that case. How worried is everyone about ensuring loot division is strickly equal between all parties? I suggest we simply worry more about who can make the best use of whatever we find. But it's up to the party ultimately.

How much transparency you allow is entirely up to you. I'm not really worried about it but I see you issue, especially with harder to pick up abilities.
As for the loot we already have, what all picks up as magic? and what are we still unsure on the properties of? As I said, Damien is looking it over now that he actually has a spellcraft check to speak of.

Let me know what's still undefined and I'll take a crack at it. As it's a new day, Janna could also give me a hand with things as well?


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

I am good with allowing the magic items go to where they will be best used.

also coin should be pretty much equally divided. I don't think we will be running into to many magic item shops and such anyway. but consumable stuff would probably be the bulk of our magic purchases


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

For the most part I'd assume so, though I imagine we might be able to pick up a few things in Bard's Gate once we eventually make our way there.


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

looking over the loot tracker, I noticed that the short sword may be special. has anyone tried to identify it?

would anyone ask Janna to give it a try?

I don't recall if Janna was even fully conscious at the time of course.


HP: 17/34, - AC: 16/T: 12/FF: 14 – Perception +3 - Initiative: +4 - F: +6: R +3/ W: +2(+1 vs Fear) - CMB: +6 - CMD: 18, Speed: 30 Acrobatics +3, Climb +7, Heal +2, Intimidate +2, Perception +4, Sense Motive +7, Stealth +3, Survival +7

I, for one, am very easy going when it comes to loot. I like to be able to grab it when I need it, such as the bow I grabbed, and I agree with Janna on the coin. When it comes to items nobody claims, I go for just selling them off when we get to town.


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

You were Janna, and if you look a couple post up I'm trying to figure that stuff out right now :)


current battle map | Female Sylph Sorcerer 4 | HP 10 / 18 | Init +2; Senses darkvision 60 ft.; Perception +1 | AC 12, Tch 12, FF10 | Ft +1, R +3, W +4

I'm only asking because I remember being out cold for a while, and also, If the sword was not identified as magical in game then we would not have worried about the identify.

I'm trying to not meta-game


Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

Jerrid found the sword in the house the next morning, you were up and about by then I'm pretty sure. I don't think it's so much metagame as something that got kind of passed over when we moved on. Damien at the very least will make a habit of going over whatever we find, if he's unsure on something he'd bring our proper mage in no question. Oh and make sure to remember if we fail to identify something we can try again the next day.

I'm heading out to a going away party right away so I'll do my part now.

Based on the loot sheet I'm pretty sure it's just the short sword and the pearl of power which we determined did something more but we weren't able to discern what. I'll roll spellcraft for both now.

Spellcraft - Short Sword: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft - Pearl of Power: 1d20 + 5 ⇒ (17) + 5 = 22


Janna - The Storm Maiden wrote:

If the sword was not identified as magical in game then we would not have worried about the identify.

I'm trying to not meta-game

Yeah exactly good point but I was screwing around with the loot tracker and punched in the value so the cat's out of the bag :D

It's a +1 Shortsword.

I think you guys honestly dig take it along though. Jerrid put it on the table with everything else he found and Kevezyat was like "We may as well put these things to good use."


Deep Gnome Rog3/Wiz1 | Init +5| Hits 14/26 | AC22, tch18, fft15 | SR 15 | F +4, R +9, W +5 | darkvision 120ft, low-light vision, Perception +15/+16

Guys I think we do need someone to keep an eye on treasure. Damien gets my vote. As for keeping everyone on a par then that doesn't matter to me. Getting people whatever they can use is more important than that.

Jerrid is more interested in loot than pretty much any other character I have played.

I trust you guys to do your best at this, meanwhile I'll keep plugging away at the journal.

Cheers


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

No problem with Damien acting as treasurer.
My preferences echo that of the others, use what can be used in the best character, the rest gets shared .


Heck yeah!

I was afraid everyone was going to want to keep everyones WBL exactly the same, I thought that was a big thing in Pathfinder from reading the boards.


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Meh, we're playing a game to have fun, not writing a CPA exam. ;D

I haven't run into that yet on these boards yet, hope I don't.


Male Human Priest 4; AC:14 (or 16 with shield); Hp: 11/22;CMD:12; Fort: +7 Ref :+3 Will: +9; Perc +4;Init +1; Concentration +7; Chanel energy 0/3

It is becoming hard for me to post regularly. I mean, A post every two days is fine in a lot of pbp but this group just have a really fast posting rate.


Male Gnome Gunslinger (Bolt Ace archetype) 4 | HP 27/39 | Init +3 (+5 w/Grit) | Perc +10 (Low Light Vision) | AC: 19 T: 15 FF:15 | CMD: 16 | Fort +6 Ref +7 Will +3 | Grit: 2/2

I have a letter of commendation should anyone wish to check Damien's credentials regards impeachable conduct and anything but a cad and a scoundrel :)

(am actually in the process of writing up said Letter... should prove a fun read when I get it done :)

@Leoven - I feel ya regards the posting speed... but just chip away where you can. I'm definitely going to include a "default actions" spoiler on Vhillish's sheet of DMG to draw upon if necessary.


male--hp =12/28--AC19/touch 15/ff14 Appears as small human youth Rogue 4(burglar)/Init: +10--Perception: +10(+11 traps)/F +2; R+7; W+2 CMD 15

I have seen two methods work.
1) Everyone shares equally, but items are taken at a 'cost' equal to the price they would get if the party sold them. Healing and resurrection come out of a set aside common fund.
2) The party attempts to put items in the hands of those that use them the best and uses money to balance obvious inequities. In this 'commune style' everything is communal in a way.

All loot tracking seems to assume that rogues cannot skim or palm items and always offer up any treasure they find. Old school thieves were encouraged to do so, and being part of lawful party splits often brought RP penalties and problems with dieties of a thieving nature. Training was cheaper the better you 'played your class' and thieves that didn't take things normally paid much more to train. But those were the 'old days'.


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Male Half-Elf Arcane Duelist 4 | HP 8 / 34 | AC 17; T 13; FF 15 | CMD 20 | F +3; R +7; W +6 | Init +2 | Per +8

It seems the burden of treasurer is mine to bear. So be it!

Should I start plugging in everyone's equipment in their respective tabs or was that something you were going to do DMG?

As to the loot distribution, I'd prefer Samduc's option 2 as it's easier and likely a little more practical with DMG's plans for treasure.

While there aren't any real benefits to being a thieving bastard now days, I think how old school you want to get us up to you Samduc. If you want to try skimming loot that's fine, we'll just add a note next to something if the party isn't aware you have it. As always, just hope the rest of us don't catch you :P

On the subject of the short sword, what size is it DMG? If it is sadly unwieldable by the rogues, I would suggest Astor take it. Mechanically it's essentially a masterwork longsword so it's still an improvement for you.

And as for you Sergeant...I don't even know where to start...:P


Female Drow Elf Paladin (Undead Scourge) 4 | HP 22/ 42 | AC 19; Touch 13; Flat Footed 17 | CMD 15 | Fort +9; Ref +7; Will +8 | Init +2 | Perception +5 Loh: 1/6 AP:1/3 Spell Resistance: 10

Just remember, Samduc, Freya's always watching !!! :)

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