| shroudb |
(on my phone so forgive me for not having the names)
Isn't it kinda overtuned or am I missing something?
2d4+1 aoe scaling at 2d4+1 every 2 ranks, for 1 action is already strong, but when you factor in the fact that you can keep it going for the whole battle, and that you can reposition it every turn as you want, it comes out kinda overshadowing most other blasts.
Level 5 as an example, stance+2 focus is already 8d4+8 (counting that persistent doesn't stack already and only 1 tick of it), next turn you can move twice and increase that to 12d4+11 and from then on you simply have 3 steps/leaps per turn and keep repeating 12d4+11 every turn as you dance across the battlefield.
| shroudb |
It scales every four levels. The Heighten entry is Heightened (+2) so the damage doesnt increase until spell rank 3. Its still good but not quite that good.
That's all accounted in my math (why I used level 5).
I said every 2 ranks, not every 2 levels.
12d4+11 aoe per round for the whole combat, at level 5,seems too strong imo.
| Blave |
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You generally cannot sustain more than once per round unless the spell says so.
This one even specifies that you only get the benefit the first time you sustain each round which I suspect is the new standard for the Remaster.
I assume shrouds uses the spell every turn, so the animist ends with 3 sustainable spells on turn 3 and going forward.
| shroudb |
andreww wrote:I assume shrouds uses the spell every turn, so the animist ends with 3 sustainable spells on turn 3 and going forward.You generally cannot sustain more than once per round unless the spell says so.
This one even specifies that you only get the benefit the first time you sustain each round which I suspect is the new standard for the Remaster.
not even that.
it's just 1 action to cast.
if you want, you can have all 3 online on turn 1
(although it's probably better to turn 2 of them on on t1 and go into stance)
Shisumo
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You generally cannot sustain more than once per round unless the spell says so.
The RAW does not support that idea in any way. Other rules interactions restrict the value of sustaining a lot of effects more than once, but nothing whatsoever actually prevents you from doing so.
This one even specifies that you only get the benefit the first time you sustain each round which I suspect is the new standard for the Remaster.
This is the exact kind of rules interaction that provides a limit, and it's not new for the Remaster, there are several spells in the original core that contain the same wording.