Can two crafters make one magic item?


Rules Questions

Scarab Sages

I'm just wondering can two different players with craft wondrous item work together to make the item trading off weeks? For example player 1 has craft wondrous item and starts making a carpet of comfort, after a few day's work they get asked to make some potions as they also have craft potion, could another player with craft wondrous item take over working on the carpet for a few days till the potions are made and player 1 resumes work on the carpet?

Shadow Lodge

Senko wrote:
I'm just wondering can two different players with craft wondrous item work together to make the item trading off weeks? For example player 1 has craft wondrous item and starts making a carpet of comfort, after a few day's work they get asked to make some potions as they also have craft potion, could another player with craft wondrous item take over working on the carpet for a few days till the potions are made and player 1 resumes work on the carpet?
Nope

Source PRPG Core Rulebook pg. 548

...

The creator also needs a fairly quiet, comfortable, and well lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item’s base price (or fraction thereof) by increasing the DC to create the item by +5.

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).

A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.

Scarab Sages

Taja the Barbarian wrote:
Senko wrote:
I'm just wondering can two different players with craft wondrous item work together to make the item trading off weeks? For example player 1 has craft wondrous item and starts making a carpet of comfort, after a few day's work they get asked to make some potions as they also have craft potion, could another player with craft wondrous item take over working on the carpet for a few days till the potions are made and player 1 resumes work on the carpet?
Nope

Source PRPG Core Rulebook pg. 548

...

The creator also needs a fairly quiet, comfortable, and well lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item’s base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item’s base price (or fraction thereof) by increasing the DC to create the item by +5.

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours’ worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at

...

Yes A character can only work on one item and if they stop to do something else the progress is lost (for some reason but that's another topic). I'm asking about two characters as that text and the rest of it generally assumes just one person has the feats and is working on making them I'm wondering if you have two people.

Probably not the best example but what I'm wondering is whether the rules ever say two people can't work on one item. A caster can only work 8 hours on an item but what if they swap off for someone else who hasn't done any work can their 8 hours count to the item creation because its not the same person. Same if the person who started the item is out adventuring rather than making something else come someone else work on the item in that period when the first one is searching for a magical reagent or the like?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There is nothing in the rules explicitly against it. You may want to look at the Cooperative Crafting feat for guidance on how to handle it.

If both crafters meet all of the requirements, "switching off" might work. However, 1) I would probably rule that the two crafters would need to share notes/explain where in the process they are during the "hand-off" and 2) the Spellcraft check would need to be calculated based on who is doing the crafting for any given day.

Note that even without Cooperative Crafting, a second person can "assist" in providing spell requirements during the crafting process for some types of items.

Shadow Lodge

Your original example involved taking a break to craft some potions, which would cancel all the work put into your carpet.

Outside of the Cooperative Crafting feat, there are no rules for this sort of thing because it just doesn't come into play: PCs don't often have multiple characters with the same crafting feats, and even if they did there is no real mechanical reason to swap out mid-creation.

Generally speaking, the rules assume each item is created by a single person and there is nothing to indicate you can 'fill in' for another crafter.


I would allow it if both characters had the cooperative crafter feat. The feat states either of you can fulfill any other prerequisite for crafting the item. Seems to me that indicates either crafter can do anything needed.

Scarab Sages

Taja the Barbarian wrote:

Your original example involved taking a break to craft some potions, which would cancel all the work put into your carpet.

Outside of the Cooperative Crafting feat, there are no rules for this sort of thing because it just doesn't come into play: PCs don't often have multiple characters with the same crafting feats, and even if they did there is no real mechanical reason to swap out mid-creation.

Generally speaking, the rules assume each item is created by a single person and there is nothing to indicate you can 'fill in' for another crafter.

As I said that was a bad example.

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