failure to pay army consumption results in all armies disbanding?


Kingmaker Second Edition


When you fail to pay "food consumption" for an army, it states "all your armies increase their shaken and weary conditions by 1".

And any army exceeding 4 shaken or 4 weary is bad -- as it immediately disbands and causes the kingdom 1d4 Unrest as well as 1 RUIN. which is per army that disbands, not just the first each turn.

Is this PER ARMY (not fed) ?
Or simply (if any army is not Fed) ?

In other words, we have 10 armies but can only feed the first 6.

The last (4) go unfed -- what is the result?

(a) All (10) armies disband due to 4+ weary/shaken.
or ?
(b) All armies simply gain a single point of shaken and weary.

While I realize food is critical to morale, logic suggests the penalty would be limited to those units not fed - or at the least, worse for them specifically.

In either case, it suggests the Nation leaders are better off feeding their armies first - before their citizens, to avoid the possibly worse impact to their military forces.

Silver Crusade

Yeah that’s usually how that works, you don’t pay/feed your soldiers, they leave.


3 people marked this as a favorite.

Congratulations, you've just discovered why on many occasions in history, the military was well-fed and looked after while general populace was starving and destitute.


Thanks, I definitely agree that "an army lives off its stomach" :D

Does this sound like a fair resolution ?

4/10 armies not fed.

the following happens
(1) all armies get 1 weary and 1 shaken
(2) each unfed army gets double the penalty (so +2 shaken/weary)

my rationale is: you get (1) month "warning", by second month those unfed armies disband - each causing 1d4 Unrest and 1 Ruin.

Leaving the other (6) armies close to disbanding as well -- unless the kingdom prioritizes feeding them and works to remove the accumulated shaken/weary conditions.

This opens up the roleplay possibility to force an enemy to surrender by occupying their farms -- forcing their nation to use resource points to feed the armies or risk all the armies disbanding.


^ Your resolution sounds and feels fair to me.

I think that it's a good compromise between RAW (at least, based on what you've provided in your first post...), which would lead to your scenario (a) (if you fail to pay "army consumption" for an army, all armies receive the applicable condition), vs what may've been RAI(??), which would be your scenario (b).

If it makes sense to you, then go with it; if it works for and doesn't take away from any of the fun for your group, then it's the right call for you.

Carry on,

--C.


Unfed armies should very quickly resort to looting and brigandage, slipping from player control and becoming small hostile factions terrorising a region.

Hopefully, there aren't dug-in to fortifications, and near nice fat villages.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Kingmaker Second Edition / failure to pay army consumption results in all armies disbanding? All Messageboards

Want to post a reply? Sign in.
Recent threads in Kingmaker Second Edition