Azothath's Homebrew: Cladium Tumba (grave-sedge) Plant CR:1 / 4


Homebrew and House Rules


Cladium Tumba (grave-sedge, widow’s needles, numbs-nails)

NN Sml plant (grass) CR 0.25 XP 100
Init +1; Senses low-light vision; Perception -5

DEFENSE
AC 14, touch 11, flat-footed 13 (+1 Dex, +1 size, +2 natl)
hp 5 (1d8+1)
Fort +2, Ref +1, Will -4
DefQ Immun: plant immunities

OFFENSE
Speed 0 (5 ft/min), burrow 0 (2.5ft/min)(soil)
Melee natural blade +1(1 c20 *2 P plus numbing poison, bleed) {primary}, sniping at -20 Stealth.
Space 2.5 ft.; Reach 0 ft. clump Ht 6-12”, diam 24”, Wt 4-8 lbs.

STATISTICS
Str 10, Dex 12(+1), Con 12(+1), Int 1(-5), Wis 1(-5), Cha 6(-2)
BAB(0.75) +0, sz +1; CMB -1; CMD +10 {cannot be tripped}
Feats Weapon Finesse, Ability Focus(poison)B.
Skills(ranks) PerceptionC -5(0), StealthC +13(1).
Languages none.
Mag Itm Slots (none).
Racial Modifiers +2 natl AC, +8 Stealth in grassy area of Swamp or Plains.

Bleed (Ex) wounds bleed at 1 hit point per two rounds (damage occurs on second round) for up to 1 min. Hit point loss is not felt if local numbing poison is active(failed save). On a critical hit bleed rate increases to 1/r.
Local Numbing Poison (Ex) (injury, 1/r for 2r, Fort 13 to notice local damage else area pierced is numbed for 1d4+8 min and damage to the area (foot/mouth) is not felt and goes unnoticed, cure 1 sv for each round. A creature affected by a second dose(2nd, 4th, 6th...) takes 1 Dex damage.). The plant has 4 doses available and can generate 1 dose per 4hrs of sunlight.

ECOLOGY
Environment wet habitats, swamp.
Organization solitary, pair, field (6-12).
Treasure as collected herb 5gp per plant (alive & deep potted it brings 10gp).

Cladium tumba is a pernicious plant that grows upon the graves of those who sought to harm others such as murderers, assassins, thieves, and misbegotten line cutters near on about wet or swampy areas. Grave-sedge attempts to pierce the feet, shoes, boots, & hooves or lips of animals that walk or graze in its area as once 3 HP of blood has been sprinkled upon the area it can produce viable inflorescence stalks with seed pods. It is also herbally collected for its valuable numbing properties.
If seriously threatened or burned the plant withdraws 2 ft into the soil to wait out the fire and must be dug out to be permanently destroyed.

Tactics typical passive trap tactics, attempts Stealth 1/hr & waits.

=== Azothath ===


A surgeon can use the numbing poison as local anastatic. A druid can use the actual living plant to slay a rot grub, then use healing to stop the bleeding.


Goth Guru wrote:
... {practical in game uses}

The refined alchemical weapon/injury poison may vary from the natural plant based toxin. My goal was to tweak the poison rules a bit but try to stay in the CR range. see also Cladium Tumba Mother plant

see also Cladium(sawgrass). I find latin helpful in naming.

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