Reworking OGL PF2 APs for Remastered


Pathfinder Adventure Path General Discussion

Liberty's Edge

Inspired by a thread on the advice board.

If you want to start preparing a PF2 AP these days (so OGL) but plan on playing them with the Remastered rules, which are the ones you can adapt most readily ?

Way I see it, the biggest changes will be to opponents' stat blocks. Especially the removal of alignment damage and maybe the change on refocus rules.

So, which APs have enemies that heavily use these (and other Remastered impactful changes) and which will not notice the difference ?

Acquisitives

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Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

i've always just considered alignment damage an untyped add-on. The enemy is hitting you, surely they aren't in alignment with you.

from what I've seen - and I haven't been keeping thorough track of all the speculated and actual changes announced - it doesn't seem like a DM can't run the existing 2E AP straight from the books as they are.


Impossible to say for sure until we see the finished books of course, but if what they have said so far turns out to be accurate (and I have no reason to believe it not to be), it should be pretty easy to translate on the fly like I do with 3.0 or 3.5 adventures for PF1.

I think for future PF2 campaigns, I will allow the players to pick whether they want an alignment or not (with pros and cons accordingly), so that will take care of that wrinkle. I cannot imaging changes to how refocusing works ever making a significant difference to a NPC, and I think I prefer to original version anyway.

Yakman wrote:
i've always just considered alignment damage an untyped add-on. The enemy is hitting you, surely they aren't in alignment with you.

That works for directly targeted effects, but not AoEs.


Any adventure path that has featured Devils, Demons, Daemons, will have to be adjusted as by their very nature alignment damage is a big part of them. I will not list APs by name as that will spoil things but a number of the 2E adventure paths feature one of the above significantly at some point in them.

Then spells, creatures, and items that first appeared in an adventure path will need to be looked at. As most of those will not be in Core 1 or 2. Just like Magus, Gunslinger, Inventor, Psychic, Tharmaturge, and Summoner won't be receiving a remaster as of yet.

The Remaster books cover CRB, GMG, and the APG.

Still it will be far easier then covering 1e to 2e as spells won't be significantly depowered or opponents won't be significantly reduced in threat. Many encounters in 1e has to be completely redone for 2e as the lack of attack of opportunity really enhances mobility allowing for large groups of significantly lower level thralls to just be ignored.


Orikkro wrote:
Any adventure path that has featured Devils, Demons, Daemons, will have to be adjusted as by their very nature alignment damage is a big part of them. I will not list APs by name as that will spoil things but a number of the 2E adventure paths feature one of the above significantly at some point in them.

True, but if old-style Demons, Devils, or Daemons are a big part of the AP, you should probably just use old-style Demons, Devils, or Daemons complete with alignment. It's not like Paizo is going to send the Pinkertons round to take away our old Bestiaries....

Orikkro wrote:
Then spells, creatures, and items that first appeared in an adventure path will need to be looked at. As most of those will not be in Core 1 or 2. Just like Magus, Gunslinger, Inventor, Psychic, Tharmaturge, and Summoner won't be receiving a remaster as of yet.

They won't be receiving a remaster ever, nor should they need one if Paizo's done their job correctly.

Whether they have remains to be seen (all the signs were pointing towards "yes", but I must admit the Light spell issue has me worried).

Paizo Employee Creative Director

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The Raven Black wrote:

Inspired by a thread on the advice board.

If you want to start preparing a PF2 AP these days (so OGL) but plan on playing them with the Remastered rules, which are the ones you can adapt most readily ?

Way I see it, the biggest changes will be to opponents' stat blocks. Especially the removal of alignment damage and maybe the change on refocus rules.

So, which APs have enemies that heavily use these (and other Remastered impactful changes) and which will not notice the difference ?

We'll see soon enough as the books come out, but converting between the two systems should be relatively simple, especially if you're comfortable mixing and matching OGL spells/items/monsters with Remastered ones in your game. The alignment-related issues will be pretty simple too, and honestly... refocusing rules are unlikely to come up often at all for foes in adventures since most of them aren't around long enough to get a chance to refocus! :P

Anyway... I'm eager to hear about how folks go about converting between the two, in either direction, once the Remastered rules come out.

Liberty's Edge

Were I Paizo, I would have put into Core as many PF2 APs' and adventures' monsters as possible.

So that people just check the appropriate Remastered statblock.

Community and Social Media Specialist

Removed baiting post and quotes.


Here could be right location

Talking about equipment from AP:
An effect of Telekinetic converters could be changed along with psychic's casting feature.

And idea is: Grant subtle trait when casting spell with concentrate trait

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