Impulses and Attack trait


Rules Discussion


there are several Impulses that make attack rolls but do not have the Attack trait.

i'm not sure if this is a plain up omission or if this intended.

this has some extremely weird complications like:

if you do the Impulse and then a Blast, then the Blast will be at full MAP, but if you do the Blast and then the impulse, the Impulse will be at -5.

There are even some straight up Impulses that do not make sense without the attack trait, as an example Pinions: the Impulse lacks the Attack trait, but in the description it mentions how you progress MAP after all three attacks are made... well, if the attacks don't have the Attack trait to begin with, then it sorts of contradicts itself.


I assume all of these are mistakes. There are quite a few editing errors throughout the kineticist class.


that's my assumption as well, but it would be great if they manage to sneak in the corrections in an early erratta because in some cases it may be intentional to not have the trait and in others not.

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