Urash the breath of the desert (Air / Earth kineticist)


Pathfinder Second Edition General Discussion


Now with everything kineticist wise revealed in the various reveals we can start planning our characters!

My own take, and first kineticist, on air/earth:

Aasimar Dwarf. 14/12/18/10/10/14

Urash was born in a nomadic desert tribe in old Osirian. He keeps his hair tied in a tight ponytail, but his sunburnt beard is left long and unkempt. Despite his younger age, his skin is wrinkled and scarred from the harsh sunrays he travelled beneath daily.

His golden eyes betray his origin, as the blood of Khepri runs in his veins, urging him to be constantly on the move, eventually forcing him to leave his beloved desert to explore the world outside.

Level 1:
Weapon infusion, Boomerang, earth armor, unburdened iron

Urash commands the essence of the desert itself. He can summon a thick sand skin to cover him, he can throw blasts of sand, the scorching blades of the desert winds, and even the lightning of the desert storms.

Level 2: champion dedication (liberator)
Level 3: adopted human
Level 4: lay on hands

Seeing the outside society, and the shackles on the common people wakes the blood of Khepri inside him as he vows to end all forms of slavery and tyranny and have people be as free as the desert winds.

Level 5: lightning dash, Four winds, air impulse junction
Level 6: champion reaction
Level 8: Desert Winds
Level 9: Fly, earth aura junction

His mastery of the desert increases as he now commands the desert winds themselves. They carry his allies in a warm breeze, while for his enemies they appear as a desert storm with him in its eye, pulling everyone towards him and making it difficult for them to go against its currents and walk away. His winds are strong enough that they can even fully carry him up the skies, cover his allies beneath a curtain of sand, or even sear his enemies with blades of winds.

Level 10: aura mastery
Level 12: earthquake
Level 13: spikes, air aura junction
Level 14: wall of stone

Having already mastered the desert winds, now he commands the ground beneath the sands. Able to break it, make it rise, or even making impenetrable, spiked, carapaces out of it for him and his allies.

Level 16:free sustain
Level 17:Invisibility, earth skill junction
Level 18: infinite expanse
Level 20: quicken

At the pinnacle of his mastery he finally has control of the desert mirages and hallucinations, allowing him to disappear from sight or even capture his enemies into infinite mirages.

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