| IluzryMage |
So I already did this on reddit but I know you all like getting involved. I'll make this brief.
I'm burnt out and depressed but barbarians/bloodragers/unchained barbarians need a guide. Like badly. And not a short guide, a comprehensive, expansive guide to talk about why they are powerful, useful, and fun. I've tried to write this guide for more than a year. It has not worked. Thus I am asking the community to work together on a single document to do so.
As always, please be kind and work TOGETHER to make something for others to use. I know pathfinder 1e is a little dated but I'd like for most of the classes to at least have something they can use, for the crazy diehards out there, and barbarians are one of the few that are in DESPERATE need that I haven't done.
Link included below. Godspeed.
| Mightypion |
Send you a request.
Immidiate notes:
Drider (+2 STR/DEX/WIS, +4 CON): Great spell resistance, you start large which means more reach and damage, you are incredibly hard to trip, can climb up walls, get fast movement for free, and some extra AC as the cherry on top. Amazingly amazing. Everything ragers could ever ask for.
IIRC driders have undersized weapons, meaning they count as medium for that purpose.
I would put Angelkin Aasimar at 5/5 stars for Bloodragers. Assuming 18 strength, they can stack Bloodrager an the +2 STR size bonus from alter self for 24 STR at level 1. If you feel like it, turn into a Lizardmen for 3 natural attacks.
Bloodlines: Phoenix is a pretty good ranged bloodline, the most powerful character I am currently running (and whom I could make about twice as powerful) is a phoneix blooded urban Bloodrager who pretends he is Ciaphas Cain.
It is mythic, but the only all that relevant mythic thing is an ability to not proc AoOs from shooting in melee.
I fully agree that Sphinx is probably the most underpicked.
Concerning Urban Bloodrager:
It is a key ingredient of an incredibly powerful dual wielding gunslinger build, that makes use of arcane strike, blooded arcane strike and spell cartridges to completely ignore most drawbacks of firearms, hit all the touch ac all the time and laugh at DR because you deal force damage.
Level 1: Bloodrager (human) precise shot and point blank shot (it is ok to use a bow early on)
Level 3: Rapid shot
Level 5: Arcane strike, dip into Mysterious stranger here
Level 7: Dip into a fighter class of your choice that does not trade out the bonus feat Spell Cartridges+ blooded arcane strike
Level 9: Two weapon fighting.
Are more defensively capable version does not actually two weapon fight, but dips in a swashbuckler archetype to opportunte parry and riposte with a rapier, while shooting with a pistol in your own round. Since you arent technically two weapon fighting, you dont take any mali.
Concerning spell conduit:
Touch of idiocy is a highly effective spell to add to touch attacks, have some friends forge you runestones of power.
Touch of gracelessness has a save, but still does something if target saves.
You can trade your level 8 power for blood intensify, and have some pretty magus like shocking grasps. Consdier grabbing a ring of vengefull bloodmagic.
Rageshaper archetype seems to be missing.
It goes great with an Abyssal Bloodrager, as your claws get to 2d6 on level 5.
Vital strike:
My way to use vital strike is via felling smash. While feat intensive, once you have greater trip, you basically vital strike someone, trip him, and then normal strike AoO him, after moving up to him. If you are playing with some feat tax rules, you may even be able to sneak in vicious stomp.
Items: Stagger proof boots deserve a mention out of turn movement is incredibly strong! Incredible item. Ring of vengefull bloodmagic deserves one as ell.