earth glide oracle


Rules Questions


can the oracle with the stone mastery earth glide grapple a creature and use earth glide to go into the ground??

The Exchange

MR CRITICAL wrote:
can the oracle with the stone mastery earth glide grapple a creature and use earth glide to go into the ground??

It's kind of a weird situation. The answer is "yes, but maybe not."

Full text of Stone Mystery earth glide revelation:
Earth Glide (Su): You can pass through stone, dirt, or almost any other sort of earth except worked stone and metal as easily as a fish swims through water. If protected against fire damage, you can even glide through lava. You glide at your base land speed. While gliding, you breathe stone as if it were air (you do not need to hold your breath). Your burrowing leaves behind no tunnel or hole, nor does it create any ripple or sign of your presence. A move earth spell cast on an area where you are flings you back 30 feet, stunning you for 1 round unless you succeed on a DC 15 Fortitude save. Activating this ability is a free action. You can glide for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 7th level to select this revelation. You can bring other creatures with you when you glide, but each passenger costs an additional minute per minute of travel.

You explicitly can bring other creatures with you. But it's a supernatural ability, so it takes a standard action to activate. Which (unless you have Greater Grapple or another way of maintaining a grapple as a move action) means you would have to release your grapple to use a standard action to activate the Earth Glide revelation.

If you had already activated the revelation - maybe. It's not 100% clear if you have to spend the minutes for additional passengers when you start the ability or if you can just add the expenditure when one tags along. It's definitely not written as an offensive ability.

However: as a GM I probably wouldn't allow this, even with Greater Grapple or something similar. Because where I think you are going with this is to grapple, earth glide, then next round release the grapple and move and leave the opponent trapped in the earth. Which is essentially a no-save kill. My rule of thumb on these kind of clever ideas (and it is clever, don't get me wrong) is "how would the players react if an NPC did this to them?" If I did allow it, I'd put in some kind of save or check to allow the opponent to escape.


yes if the player has all the grapple feats and can still do it which whd b to earth glide under and leave them in the ground we cant get into our feelings about this just want to kno if its possible according to rules also what r the rules to leaving a creature under ground does he get crushed by the earth??


Rule point: activating this ability is a free action.

So the rules from this point are not even vague, they are not there. As a GM I'd allow it, but if you try to leave someone trapped in rock I'd allow them to stay in contact and get pulled along. If you were able to leave them ditched I'd probably let them have the remainder of the minute duration worth of air and then start suffocating. How could they escape, barring teleport magic? I dunno right now.

The Exchange

Could you grapple someone, activate earth glide (spending 2 minutes of duration), then move into the ground? That's a valid combination of actions. Could you decide not to spend an action to maintain the grapple and just move away the next round? That's valid as well. Which would result in the opponent trapped underground, Not crushed, but definitely subject to suffocation rules. The only thing that makes it unclear is that the revelation talks about bringing "passengers." Passengers is not a defined game term. But if you look in a dictionary or thesaurus it has an extremely strong link of "willing traveler."

And if you are a GM (or a player in a campaign) you absolutely have to get into feelings. If someone has planned out a clever idea (that clearly wasn't visualized when the rules were put together) which makes the game less fun for someone else at the table, it usually shouldn't be allowed. If the GM does this to a PC, it's malicious killing. If a player is building a character to do this on a regular basis, that's going to be boring for the other players and annoying to the GM.

Spoiler:
I should point out that many times a spur-of-the-moment idea by a player to use the surroundings to defeat an enemy in an unusual way (maybe one that's not only not supported by the rules but may even be slightly against the rules) will not only be allowed but met with enthusiasm and enjoyment from all players and the GM just because it's awesome.

The difference is of course that this Earth Glide tactic is a premeditated, pre-planned maneuver.

I can't tell you how to play your game, you hopefully know your group and how they will react. Maybe they'll be fine with it. Talking about a clever rules exploit can certainly be fun. But having to watch your expectations of how an encounter should play out - maybe over and over again - rarely is. Like Java Man said: if I allowed a player to do this at all I'd put in some kind of check for the grappled opponent to stay with you. Maybe a touch attack.

The Exchange

Java Man wrote:
Rule point: activating this ability is a free action.

Correct. I missed that in the text, despite copying it.


Java Man wrote:
If you were able to leave them ditched I'd probably let them have the remainder of the minute duration worth of air and then start suffocating. How could they escape, barring teleport magic? I dunno right now.

Assuming they aren't locked inside stone (in which case the DC should just be higher, even if prohibitively so), there are rules for digging yourself out of being buried from say the earthquake spell, a rock slide, etc. but in this case being just yoinked underground which involves a strength check or failing that for others to spend time digging you out.


Earth Glide does explicitly state you can bring other creatures with you when you glide but uses the word passenger to describe them. The ability does not specify whether the “passenger” has to be willing. Nor does it say if the “passenger” is allowed a saving throw to resist if unwilling. All spells that I am aware of that allow you to move another character against their will allow a saving throw. The term passenger seems to suggest the target is allowing themselves to be moved. Personally, I would at minimum give the target a saving throw.

Liberty's Edge

Related question:
What happens if your available time ends while you are Earth gliding?
Do you die? You are entombed? You are flung outside to the nearest open space?


I would assume it's similar to the Dimension Door into a mountain, but that's from a "trying to enforce realism on magic" perspective where Earth Glide seems to imply you aren't displacing the material to just sit perfectly inside the stone like a certain Junji Ito story or otherwise create an opening to perfectly shunt yourself out. Instead your body gets crushed by the stone as it quickly finds any seam in reality to escape to, taking more damage the further you travel.

Total conjecture, but the only other real alternative is either you are entombed in the earth or you are simply matter transported back to the last valid square.

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