| Fellow Traveler |
hi,
After I run beginner box I intend on starting a campaign. I've heard many people give free archetype or an extra level to smooth out the difficulty. Our GM did a custom soul seed for each player, which has been great in play.
I have considered reworking the various faction specific archetypes into city based factions and rewarding them for accumulating influence. I figure that would allow for that small boost while letting people play out the first few levels vanilla (many PF2e first timers)
I was wondering if anybody had experience with interesting ways to bump PC power a smidge besides the usual variant?
| Captain Morgan |
The easiest thing to do is just put the party one level ahead of the "schedule" if you're running an AP, or building encounters with the same sensibility if homebrewing. This is a good solution for newer players who might find optional rules and power ups not reflected in automated character generators confusing. Even for players with lots of experience in other systems, the extra level might be good to smooth out their expectations. PF2 is a harder, more tactical game than most similar systems and said tactics are different than what you can get away with in PF1 and D&D.