Jack-O'-Lantern

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4 posts. Alias of Overclockworked.


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Hello,

I'm whipping up a campaign and I intend on using Free Archetype and Relics as campaign mechanics.

Free Archetypes will be gained through faction rep. So you get in good with say the Hellknights and get a trainer that gives you those extra feats. Relics will be tied to characters' personal quests. So once Jimmy the Hellknight beats up his chaotic good father, he can take his family beer stein and unlock its true potential.

Now I'm wondering if anyone has used these two and seen any noticeable power bumps? I know you can mete out relic powers via WBL but each step is rather large (4 levels), and then any early recipients also have their Free Archetype power.

But more importantly, how would you handle gaining Free Archetype feats late? Say you only get in with Lord Hellknight at level 5. Would you let players take a lump of feats retroactively, or implement retraining rules?

Also, any general advice is welcome


hi,

After I run beginner box I intend on starting a campaign. I've heard many people give free archetype or an extra level to smooth out the difficulty. Our GM did a custom soul seed for each player, which has been great in play.

I have considered reworking the various faction specific archetypes into city based factions and rewarding them for accumulating influence. I figure that would allow for that small boost while letting people play out the first few levels vanilla (many PF2e first timers)

I was wondering if anybody had experience with interesting ways to bump PC power a smidge besides the usual variant?


Omni713 wrote:

If you are interested here is what I made for the Gith

In my world the two have been reunited into one again. Also there is true psionics in my world, but it is easy enough to modify what I made for your uses. I would love feedback.

Wow this is a great resource! Interesting to see that you also pushed one of the boosts to heritage. Is there any precedent for that or did we both just spin that up?

A lot of these feats can probably be utilized with little change, so that'll be a huge help. We'll have to modify the psionic focus stuff ofc but great stuff overall.


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Greetings Homebrewers,

My GM is running a Sigil campaign and we've decided to homebrew a Gith ancestry for it. We have a rough draft of the basic ancestry outline, but figured it'd be wise to crowdsource some of the ancestry feats.

However, critique on the chassis is also welcome.

  • 8 hit Points
  • Medium
  • 25-ft
  • Boosts: Int, Free, Flaw-Cha
  • Languages: Common, Gith
  • Stable Lifespan: Time always flows at a 1:1 rate for your body, regardless of the plane you're on. You do not suffer the effects of aging when entering and leaving the Astral Plane or similar dimensions. Additionally, you have a +2 bonus on any saving throw that would age you.
  • Connected Mind: The Gith can telepathically communicate with other creatures within 20-ft. This ability is one way unless that creature also has this ability.

So we have a basic chassis with a mostly lore-ability in Stable Lifespan so Gith don't get messed up while plane swapping. Connected Mind is their main ancestry boon, which fluff-wise symbolizes the connection to the Queen.

The lore is in flux, but it seems like we're leaning toward Githyanki having an active psychic connection to their Queen, and the Githzerai a latent one. So the -yanki have more communal/connected flavor whereas -zerai are of course isolationist mentally and literally. This is roughly the explanation behind the Cha flaw as well.

Heritage
The first possibly controversial bit is that we're considering shifting an ability boost to a heritage. We concur that all Gith should have Int so they can be proficient psychics and magi. However, the class-fantasies associated with the -yanks and -zerai are quite different, and we couldn't agree on a universal second boost.

Githzerai get +Wis and Mage Hand as a cantrip.
Githyanki get +Dex and Mind Link 1/day

Ancestry Feats
There are some obvious feats for Gith that we've already brainstormed. First off, proficiency with the Silver Longswords, which we've made "Gith Curve Blades" because Magus is Strength/Dex. Though I think its possible to switch this prof with Mind Link and make that a feat.

We also have your typical Gith psionic abilities as a feat line: Jump, Feather Fall, and a telekinetic line for better mage hand and/or a smattering of spells.

However, that's about it! I'd love to hear any feedback or ideas people have for Gith. While we're using Gith lore as a springboard, any fresh takes are more than welcome.