Making Warmonger from For Honor


Advice


Hello people of pathfinder, as the title says I'm trying to figure out how to make Warmonger from For Honor. The closest I've figured out up to this point is a semi to heavily feat intensive cleric build using a custom weapon (claw) via worshiping Sardior (the ruby dragon god)and the Tengu or Dragonborn races and was wondering if anyone had some advice or different approaches for this?

I use the Tengu or the Dragonborn for their innate weapon proficiency with bastard swords(or a flamberge for the tengu since its proficient with ALL swordlike weapons)while sardior gives the cleric access to the claw weapon, scalykind and it's venom subdomain and then trickery and it's innuendo subdomain and i am partial to the foundation of faith for the CMD it gives. Feats I've figured out for this character are two-weapon fighting, heavy armor proficiency and the step-up line, warrior priest and combat casting since you can use some of the clerics spells to help inflict bleed damage and the venom subdomain simulates her poison abilities.

I'm not really after the most efficient build for this character but any way to get it thematically accurate is great.


Trying to build a character based on another game is usually a bad idea. The character is never as good as it is in the other game, and usually ends up weak and inefficient. What works well in one game often does not in another.

I am not familiar with the game or character you want to build, but from the list you have I can already see a couple of problems. You want heavy armor and two weapon fighting. In Pathfinder two weapon fighting requires an extremely high DEX. Unless you are rolling stats and get incredibly lucky you are not going to be able to afford a high DEX and STR as well as a good casting stat. If you go with a DEX based character for the two-weapon fighting heavy armor is a going to limit your DEX bonus to AC. Most DEX to damage feats only work with a single weapon. You also seem to be going for a caster only for bleed and poison damage. The last thing is that you are focusing on two weapon fighting but want to use a two-handed weapon. This character is all over the map and is going to be a disappointment to play.

You should figure out what you really want out of the charter and focus on that.


Mysterious Stranger wrote:

Trying to build a character based on another game is usually a bad idea. The character is never as good as it is in the other game, and usually ends up weak and inefficient. What works well in one game often does not in another.

I am not familiar with the game or character you want to build, but from the list you have I can already see a couple of problems. You want heavy armor and two weapon fighting. In Pathfinder two weapon fighting requires an extremely high DEX. Unless you are rolling stats and get incredibly lucky you are not going to be able to afford a high DEX and STR as well as a good casting stat. If you go with a DEX based character for the two-weapon fighting heavy armor is a going to limit your DEX bonus to AC. Most DEX to damage feats only work with a single weapon. You also seem to be going for a caster only for bleed and poison damage. The last thing is that you are focusing on two weapon fighting but want to use a two-handed weapon. This character is all over the map and is going to be a disappointment to play.

You should figure out what you really want out of the charter and focus on that.

Sir I think you missed the part where I said I wasn't after efficiency but thematic accuracy,I am fully aware that if I wanted a efficient version of this I would just build a fighter and pay a stupid amount of money for the equipment modifications and enhancements and poison flasks to simulate this character. Thank you for trying to be helpful but you missed the mark


There is a difference between a character who is not fully optimized and a character that cannot do what they are supposed to. Having a character that can technically do what the concept calls for, but cannot live up to what the concept requires is not fun for anyone. If you give me a better idea of what the concept is I can probably give you some advice on how to build the character.

From what little I can see I don’t think a cleric is a good choice. You might want to consider al alchemist instead of a cleric. They get poison use and some archetype also get claws. You burn a feat to gain proficiency in the sword you want to use. There are a couple of feats that can give you bleed damage.


Mysterious Stranger wrote:

There is a difference between a character who is not fully optimized and a character that cannot do what they are supposed to. Having a character that can technically do what the concept calls for, but cannot live up to what the concept requires is not fun for anyone. If you give me a better idea of what the concept is I can probably give you some advice on how to build the character.

From what little I can see I don’t think a cleric is a good choice. You might want to consider al alchemist instead of a cleric. They get poison use and some archetype also get claws. You burn a feat to gain proficiency in the sword you want to use. There are a couple of feats that can give you bleed damage.

For Honor is an over the shoulder medieval style fighting game, Warmonger is a Knight character (there are knights, Norse, Japanese, Asian, and misc./pirate factions) who's weapon of choice is a flambard bastard sword, not a great sword which had a longer blade and slightly longer handle and a clawed gauntlet which she uses in tandem with each other mainly in a hold them close style of fighting where she can use the clawed gauntlet to inflict minor cuts and punctures to her opponents after impaling, pinning or stunning them with her sword. And her original ability kit was focused around applying poison to her blade or by breaking a flask that would apply a poison to all enemies within range after it rapidly turned into a toxic fume upon breaking this poison functioned as an isolation mechanic as it would only deal it's damage if allies of the afflicted person were within close distance of them(this is not something that's possible as far as I know in pathfinder so I just ignored it and went for applying poison).

As for the weapon proficiency that's where being a tengu or dragonborn comes in as the tengu is proficient with all swordlike weapons of which the bastard sword is included in its example and the dragonborn has proficiency with longswords and bastard swords specifically.


Half Elf can trade skill focus for proficiency in a martial or exotic weapon. If you are focusing on a single weapon you don’t need proficiency with all swords. Does the claw have to be a weapon? There are lots of classes that allow you to grow claws and sometime even a bit.

From what I can see an alchemist is probably a better fit. Eldritch poisoner specializes in poison so that might be a good fit. They don’t have mutagen which would be what you want to grow claws, but you can use a discovery to gain it. It will probably take a few levels to get everything you want, but a half elf eldritch poisoner looks to be a better route than cleric.


Yeah I can see how that could work.

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