Mysterious Stranger wrote:
There is a difference between a character who is not fully optimized and a character that cannot do what they are supposed to. Having a character that can technically do what the concept calls for, but cannot live up to what the concept requires is not fun for anyone. If you give me a better idea of what the concept is I can probably give you some advice on how to build the character.
From what little I can see I don’t think a cleric is a good choice. You might want to consider al alchemist instead of a cleric. They get poison use and some archetype also get claws. You burn a feat to gain proficiency in the sword you want to use. There are a couple of feats that can give you bleed damage.
For Honor is an over the shoulder medieval style fighting game, Warmonger is a Knight character (there are knights, Norse, Japanese, Asian, and misc./pirate factions) who's weapon of choice is a flambard bastard sword, not a great sword which had a longer blade and slightly longer handle and a clawed gauntlet which she uses in tandem with each other mainly in a hold them close style of fighting where she can use the clawed gauntlet to inflict minor cuts and punctures to her opponents after impaling, pinning or stunning them with her sword. And her original ability kit was focused around applying poison to her blade or by breaking a flask that would apply a poison to all enemies within range after it rapidly turned into a toxic fume upon breaking this poison functioned as an isolation mechanic as it would only deal it's damage if allies of the afflicted person were within close distance of them(this is not something that's possible as far as I know in pathfinder so I just ignored it and went for applying poison).
As for the weapon proficiency that's where being a tengu or dragonborn comes in as the tengu is proficient with all swordlike weapons of which the bastard sword is included in its example and the dragonborn has proficiency with longswords and bastard swords specifically.