| Azothath |
I'm working on a race and didn't think Spirit Sight worked for what I wanted. So here's an opener as I'm working on the race.
Spiritsense (Su) (magic?) feat: Req: Level 7, Know(Arcana or Religion) 5 ranks, minor spiritsense or spirit sight, cost 4000gp & 3 weeks time for ritual;
Spiritsense is the ability to perceive/see the nebulous forms of spirits or souls. To use the ability you expend a move action “Focusing”(not as severe as Concentration but subject to the same rules for breaking/interruption/ending) each round and on the second round of focusing you can perceive or see the spirits or souls of intelligent (living or undead) creatures as tenuous blurry forms. If you cease focusing the ability ends at the start of your next round or ends immediately if focusing is broken/ended. Creatures without a spirit or soul (mindless or Int≤2) are not perceived/visible using this sense. Spiritsense does not confer knowledge about alignment. This ability extends into close and coterminous planes (from the material: dreamlands(plane of dreams), ethereal, first world(fey), shadow, void(dark tapestry), and created planes such as mindscapes or pocket dimensions). Solid objects and metals affect the sense the same as detect magic.
You need to view the material plane to coordinate/associate where you see the spirit, so the normal limits to vision and hearing apply. You suffer double range penalties (-2 per 10ft) to perception within line of sight to make out details (identify type and abilities) but normal range penalties to target the creature’s spirit with a spell or ability. The nebulous form confers an -2 circumstance penalty to Knowledge checks to identify type and abilities. Missing the Knowledge Check by up to 10 means you believe the creature type is something similar but failing by 10 or more means you are wildly incorrect or that you cannot discern anything. With a successful perception check using spiritsense and seeing the material plane you know where a creature is in its square. This ability can foil invisibility, blink, project image and similar spells. Unfortunately the nebulous form prevents targeting the creature’s spirit for precision damage. You can detect an ongoing possession of a creature at Perception DC (11 +2*Spell Level) or (11+CR of the creature with possession ability).
Many assume the creatures they see without bodies on the material plane are spirits, ghosts, or haunts as that is usually the case.
A creature completing the spiritsense ritual gains a symbol (for spirit or sight), iridescent sigil, or “all-seeing eye” tattoo on their eyelids which can be seen when eyes are closed (Prcptn DC 20). The mark can be covered with makeup but is still visible to detect magic if you are not concealed by an active illusion such as invisibility.
Only half the material components are needed for True-seeing. Spiritsense ability allows access to Spirit Sight feat (replacing the requirements). Spirit Sight allows detect possession (as spiritsense) and allows you to detect a curse at Perception DC (11 +2*Spell Level).
=== Azothath ===
| GotAFarmYet? |
I'm working on a race and didn't think Spirit Sight worked for what I wanted. So here's an opener as I'm working on the race.
Spiritsense (Su) (magic?) feat: Req: Level 7, Know(Arcana or Religion) 5 ranks, minor spiritsense or spirit sight, cost 4000gp & 3 weeks time for ritual;
Spiritsense is the ability to perceive/see the nebulous forms of spirits or souls. To use the ability you expend a move action “Focusing”(not as severe as Concentration but subject to the same rules for breaking/interruption/ending) each round and on the second round of focusing you can perceive or see the spirits or souls of intelligent (living or undead) creatures as tenuous blurry forms. If you cease focusing the ability ends at the start of your next round or ends immediately if focusing is broken/ended. Creatures without a spirit or soul (mindless or Int≤2) are not perceived/visible using this sense. Spiritsense does not confer knowledge about alignment. This ability extends into close and coterminous planes (from the material: dreamlands(plane of dreams), ethereal, first world(fey), shadow, void(dark tapestry), and created planes such as mindscapes or pocket dimensions). Solid objects and metals affect the sense the same as detect magic.
You need to view the material plane to coordinate/associate where you see the spirit, so the normal limits to vision and hearing apply. You suffer double range penalties (-2 per 10ft) to perception within line of sight to make out details (identify type and abilities) but normal range penalties to target the creature’s spirit with a spell or ability. The nebulous form confers an -2 circumstance penalty to Knowledge checks to identify type and abilities. Missing the Knowledge Check by up to 10 means you believe the creature type is something similar but failing by 10 or more means you are wildly incorrect or that you cannot discern anything. With a successful perception check using spiritsense and seeing the material plane you know where a creature is in its square. This ability...
Rewrote it a bit to make it easier to understand:
Spiritsense (Su) (magic?) feat:Req: Level 7
Know(Arcana or Religion) 5 ranks, minor spiritsense or spirit sight
cost 4000gp & 3 weeks time for ritual
Many assume the creatures they see without bodies on the material plane are spirits, ghosts, or haunts as that is usually the case. Spiritsense is the ability to perceive/see the nebulous forms of spirits or souls. A creature completing the spiritsense ritual gains a symbol (for spirit or sight), iridescent sigil, or “all-seeing eye” tattoo on their eyelids which can be seen when eyes are closed (Prcptn DC 20). The mark can be covered with makeup but is still visible to detect magic if you are not concealed by an active illusion such as invisibility.
The ability requires you expend a move action “Focusing”(not as severe as Concentration but subject to the same rules for breaking/interruption/ending) each round. On the second round of focusing you can perceive or see the spirits or souls of intelligent (living or undead) creatures as tenuous blurry forms. If you cease focusing the ability ends at the start of your next round or ends immediately if focusing is broken/ended. Creatures without a spirit or soul (mindless or Int≤2) are not perceived/visible using this sense. This ability extends into close and coterminous planes (from the material: dreamlands(plane of dreams), ethereal, first world(fey), shadow, void(dark tapestry), and created planes such as mindscapes or pocket dimensions).
You need to view the material plane to coordinate/associate where you see the spirit, so the normal limits to vision and hearing apply. You suffer double range penalties (-2 per 10ft) to perception within line of sight to make out details (identify type and abilities) but normal range penalties to target the creature’s spirit with a spell or ability. The nebulous form confers an -2 circumstance penalty to Knowledge checks to identify type and abilities. This ability can foil invisibility, blink, project image and similar spells. Unfortunately the nebulous form prevents targeting the creature’s spirit for precision damage. You can detect an ongoing possession of a creature at Perception DC (11 +2*Spell Level) or (11+CR of the creature with possession ability). Only half the material components are needed for True-seeing. Spiritsense ability allows access to Spirit Sight feat (replacing the requirements). Spirit Sight allows detect possession (as spiritsense) and allows you to detect a curse at Perception DC (11 +2*Spell Level).
Missing the Knowledge Check use the following
Critical Success: ?
Success: Normal information; you know where a creature is in its square
Failed: You believe the creature type is something similar
Critical Failure: You are wildly incorrect or that you cannot discern anything.
Did have a question on these two lines:
Spiritsense does not confer knowledge about alignment.
Why not if the Spirit is part of the soul then an alignment should also be part of that.
Solid objects and metals affect the sense the same as detect magic.
Could not figure out why this needed to be there
| Azothath |
In PF1 Know Alignment became a series of spells... you don't want a sense replacing (what is now) several spells. If a creature sees a spirit or ghost they don't know its alignment. The actions of a creature reveal its general alignment.
Detect Magic: "The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
This is a sensible limitation. There are Game Balance & Interaction issues I'm trying to lessen.
Coming up with "Focusing" was actually the tricky part. I want detection AND casting without giving up the detection. (Maintaining) Concentration is a standard action.
The business with the criticals is PF2
thanks for the input. I was concerned about the word count but there's a decent amount of defining guardrails/interactions to keep it balanced & clear.
| GotAFarmYet? |
In PF1 Know Alignment became a series of spells... you don't want a sense replacing (what is now) several spells. If a creature sees a spirit or ghost they don't know its alignment. The actions of a creature reveal its general alignment.
Detect Magic: "The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it."
This is a sensible limitation. There are Game Balance & Interaction issues I'm trying to lessen.Coming up with "Focusing" was actually the tricky part. I want detection AND casting without giving up the detection. (Maintaining) Concentration is a standard action.
The business with the criticals is PF2
thanks for the input. I was concerned about the word count but there's a decent amount of defining guardrails/interactions to keep it balanced & clear.
We stopped using Alignment probably 2 decades ago, and based it more on character traits, motives, values. This means on how it is played out, or on the actions. The "oh, he is evil" makes figuring out the who done it far to simple.
So The whole detect magic thing is simply replaced by the words "in line of sight".| GotAFarmYet? |
GotAFarmYet? wrote:...
So The whole detect magic thing is simply replaced by the words "in line of sight".incorrect
there's a clear difference between LoS and LoE. My guess is you're not too familiar with PF1 spells or magic and you're not a rules lawyer.
Correct, making the transition to PF 1. Mostly from the very old school of AD&D.