| WeldoVonSteel |
I just started running the adventure path last night and my players approached the 'testing the arches' mission head on, with one character just dodging past the Oakstewards and running for the arches, then the other players joined in to add interference, one grappling an Oaksteward and another ducking under the rope to help, setting off the alarm in the process, and that is how the session finished.
So I'm interested on how other people would handle this?
Does the alarm summon more Oakstewards? I would guess so, but it would take a little while for them to arrive.
If the party manage to get the readings without hurting the Oakwardens they have still broken the rules, so what should the punishment be if they are caught?
What would the penalty be if they do hurt the Oakwardens?
Even if they get out of the city to deliver the device, they will have to come back in again, and will now be 'wanted' so again what penalties should be imposed?
I'm thinking a fine if they don't kill anyone, but what if they do?
Anyway, any thoughts and suggestions very welcome.
| xcmt |
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I had to contend with similar questions after my group, via a sequence of impatience and misunderstandings and critical failures and a CN rogue doing CN rogue things, ended up killing all the Oakstewards in the plaza and getting caught and imprisoned after discovering that the (fake) aiudara were not an easy escape vector. Here's my input:
Does the alarm summon more Oakstewards?
I imagine Underbrush patrols are closer and more prevalent in the city, and could be there within a minute. Five minutes later, some Oakstewards would arrive from Vinehall to reinforce and question the perps if apprehended.
If the party manage to get the readings without hurting the Oakwardens they have still broken the rules, so what should the punishment be if they are caught?
Depends on their explanation for why they were messing around with the aiudara. If it was simple academic curiosity, probably just a fine, surrender of the arcane sensor, and expulsion from Sevenarches. If they drop Fianara's name and her involvement in the plot, the Oakstewards are on high alert right now about elven incursions poking around their territory so they likely end up imprisoning the party and sending a unit to apprehend Fianara for further interrogation to determine if there are deeper links to Kyonin.
What would the penalty be if they do hurt the Oakwardens?
A public beating and deportation. I see Oaksteward governance as very much eye-for-an-eye, trending more severe than not considering they've controlled these lands for millennia through the rise and fall of multiple empires. In the case of murder, well that calls for the Voice of the Wind to make a personal appearance and cast judgment. Probably the death penalty + reincarnation into some kind of small animal.
Even if they get out of the city to deliver the device, they will have to come back in again, and will now be 'wanted' so again what penalties should be imposed?
As long as things have remained relatively non-violent, continued deportations with increasing fines, perhaps coupled with increasingly heightened castings of Tree Stride to deposit them further and further from Sevenarches. Any nation with locked down borders is going to have some familiarity dealing with unwanted visitors, so by this point the Oakstewards would deal with it as a routine nuisance, and perhaps a guard could be persuaded or bribed or intimidated into letting an infraction slip by. Between that and Fianara's disguise kit, as long as things stay non-lethal it shouldn't be a severe problem for the PCs to operate in the city.
But if they kill someone, well, that's a different story. In my particular story, while the party was imprisoned in Vinehall awaiting the arrival of the Voice of the Wind, two members of the party who missed game 1 staged a prison break just as, coincidentally, the city's first Gorga direct attack was happening at the same time. After the interior guards were eaten by a Temagyr out of view, the party busted through an exterior wall and jumped into the river to escape and avoid the increasingly chaotic Underbrush patrols on the city roads. After an underwater encounter with some mephits and their pet eels, the party made it back to an incredulous Fianara, who later lured Lemma out to the caravanserai to continue the AP. The party plans on avoiding the city now that they're on the hook for the original murders and are now also linked to the increasing Gorga attacks. Their goal right now is to capture Bolan and trade him for a clean slate with the Oakstewards. It'll make for a tense negotiation with Lemma.
| kcunning |
I love my players, I do, but MAN this mission. They had a great plan (Mage Hand + stealth), but as is the case with too many cooks, everyone wanted to get in on it... which eventually lead to a crit fail. They managed to turn that crit fail into a win, using it as a cover for their actions as one of their party got chewed out.
My take on it, though? The guards aren't going to be overly aggressive. They're guards, not bloodthirsty hitmen, and they'll just want everyone to move along so that they don't have to fill out paperwork.
If they fight, then I'd say the players probably get beat down, fined (take a few nice items from them), then banned from the town. At that point, the elf researcher can sigh and get the intel for them, eventually leading them to the rebel treehouse.