Temporary potions


Rules Discussion


Hello, I have questions about temporary potions feat.

Quote:
These items follow the normal rules to Craft them, except for the time they take, with some additional restrictions.

So if a character want to create a potion worth 150 gp, the character don't spend 4 days to create a potion.

Does the character spend half the item's Price in raw materials ? 75 gp / potion

Quote:
The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.

DC by level ?

Level 9 for the item : DC 26 For the rarity : uncommon, rare : +5, + 10 to the DC ?

Quote:
You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it.

Does the character complete the object with the remaining portion of the item's price ?

Thanks for your future answer.


Like several other Witch feats, Temporary Potions feels a bit badly written - like it needs another errata pass.

So to make it playable and useful, the GM will need to do that errata pass themselves.

Quote:
A temporary oil or potion has no value.

So I would have the player pay half of the 0 GP cost up front and the other half of 0 GP to complete the item.

I am also not entirely sure why Witch needs to make skill checks in order to create their temporary items when Alchemist and Investigator and Inventor and Talisman Dabbler and Poisoner and Herbalist and Fireworks Technician and Scroll Trickster don't.

Grand Lodge

I wouldn't compare to Alchemists, since that's their entire class and should be more equivalent to the Witch's spells than to one feat.

But Temporary Potions sure does compare unfavorably to those other things, too.


Especially as a level 10 feat.

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