
PhoenixJD |
After watching the presentation today, I am ecstatic for these new books and what changes they may present. However, I am excited about a certain idea that I am not sure is entirely accurate. So my question is:
Is it fair to also interpret these new remaster books as a compendium, so to speak? For instancee, would all of the possible player choices and information be available between player core 1 and player core 2? If I chose to play an oracle or witch, would I have all of the player options that were added in later books after the APG?
The reason I ask and why I am as excited about this is because having only 2 books to thumb through instead of 6 or more sounds incredible as a GM!

QuidEst |

This takes the five core books of Pathfinder (Core Rulebook, Gamemaster's Guide, the first two Bestiaries, and the Advanced Player's Guide) and condenses them down to four.
Everything after that is considered "fully optional"- many groups don't need a book that delves even deeper into magic (Secrets of Magic), gives rules for more advanced technology (Guns and Gears), or that focuses on unexplained mysteries (Dark Archives). Trying to cram everything from every more specific book into a compendium would make the game overwhelming to get into.
This just lets Paizo present the rules with the benefit of four years of feedback, while also breaking away from their biggest competitor.

PhoenixJD |
Well, my question is how would they have all 16 classes in player cores 1 and 2 without including content from later books, such as SoM, G&G, Dark archives and so on? You can't have an inventor without Guns and Gear. You can't have a Magus without Secrets of Magic... So how do we say that the 16 classes will be represented in two books without also including the vital information from their source books. I understand that additional unnecessary info may be excluded, but the classes in their entirety would have to be the minimum if not the spell lists from each book as well.

breithauptclan |

Well, my question is how would they have all 16 classes in player cores 1 and 2 without including content from later books
Um... Including the classes from Secrets of Magic, Guns & Gears, and Dark Archive there are 22 classes.
The CRB has 12: alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard.
The APG has 4: investigator, oracle, swashbuckler, and witch.
Those are the 16 being put into the two Player Core books.

PhoenixJD |
The reason I think of it that way is for the reasons of things like the rogue getting new racket options in the apg. So now when building a rogue as a player, or looking up any info regarding a rogue's abilities we can look in ONE book, instead of the CRB and APG. It essentially condenses everything into one place rather than having to dig through multiple books for info.

breithauptclan |

The reason I think of it that way is for the reasons of things like the rogue getting new racket options in the apg. So now when building a rogue as a player, or looking up any info regarding a rogue's abilities we can look in ONE book, instead of the CRB and APG. It essentially condenses everything into one place rather than having to dig through multiple books for info.
That is my understanding of what I heard, yes. The Eldritch Trickster racket and the Ranger's focus spells and other such things introduced in the APG will be combined with the class in whichever book they fall into.
If there are things added in other books, those may not end up being put into the new Core books though. You may still have to go to those secondary books to find them.