Emissary of peace


Rules Discussion


Hello, I have questions about the emissary of peace feat.

Quote:

Even when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to Make an Impression against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate Request to convince that creature to cease fighting. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.[/quote}

Make an Impression : Diplomacy check against the Will DC of one target
Request : What is the DC ? Will DC of the target + 5 (Very hard) ?

a - 5 penalty for the 2 checks ?

As there is a mental and linguist trait, there are the problem of the language and the mindless creature don't affect by this feat ?

Thanks for your answer.


How does a character determine if a single foe whose Hit Points are at less than half of their maximum value ?


Make an Impression : Diplomacy check against the Will DC of one target
Request : What is the DC ? Will DC of the target + 5 (Very hard) ?

It is against a single target, but not against the Will DC.

Quote:
The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level.

Use the DC By Level table and add the Very Hard adjustment.

a - 5 penalty for the 2 checks ?

That one is harder to figure out.

Make an Impression normally takes 1 minute of conversation. And has a Diplomacy check against Will DC. Results of the check change the attitude of the target towards you.

Make a Request takes one action and has a requirement that the target's attitude is friendly or helpful. It is a diplomacy check against a DC that the GM chooses.

I think what the wording of the Emissary of Peace feat is trying to do is save space by not duplicating all of the wording of those two Diplomacy actions. Instead it is referencing those actions and extracting what it wants to use from them.

With the Very Hard DC and the -5 penalty, this isn't going to be reliable on enemies of higher level than the character. It is going to fail much more often than it succeeds. And that is if it only requires one check. If it requires two checks, the feat is mathematically unusable.

So with that in mind, I would conclude that the feat is just borrowing the effects of those two diplomacy actions (make an impression and Request), but it overrides that with its own single skill check and DC to use.

So one Diplomacy check against the very hard DC for the target's level. Result of the check gives the effects of both results of Make an Impression and Request - It first adjusts the attitude of the target, then if their attitude is good enough will have them follow your request to stop fighting.

But that certainly isn't the only way to interpret those rules. Some people want to follow the strict letter of the rules even if it results in a feat that has less than a 1% chance of success against any target higher than level-10.

As there is a mental and linguist trait, there are the problem of the language and the mindless creature don't affect by this feat ?

I would expect so. It makes game mechanics sense because it is using those skill actions. And it makes theme sense because you are trying to talk to and convince the target.

How does a character determine if a single foe whose Hit Points are at less than half of their maximum value ?

The GM will have to give that information somehow.

Some games have the HP of the enemies known. Either by number or by percentage. One game that I am in uses a VTT that has HP bars on all of the characters. So the players can see from the bar what the percentage of HP is for their allies and their enemies.

In games where that is not known, the GM would have to do that by narrative description. "This thug is looking a bit shaky on his feat and blood is now soaking through his shirt. You can see the point of his sword shaking a bit, and he isn't swinging his sword as vigorously as he was at the start of this battle."

Or just by mentioning it explicitly out of character. "Hey, Waldham - this guy here is now below half his HP. You could use your diplomacy feat now if you want."


For example, if a creature is level 10.
DC is 27 + 5 (Very Hard) = 32

So, the character must make a single Diplomacy chek vs DC to Make an Impression and Request at the same time, is it right ?

With this feat and group impression, is it possible to change the attitude of the several creatures in the same time with a single check as above ?

Glad-Hand is a similary feat but without Request.

With Shameless Request feat, is it possible to reduce the DC of the Emissary of Peace feat ? DC 32 -> DC 30 ?

If a character has a Familiar with Ambassador abilty, does the bonus from the Aid apply or not on the Diplomacy skill check for Emissary of peace feat ?


Waldham wrote:

For example, if a creature is level 10.

DC is 27 + 5 (Very Hard) = 32

So, the character must make a single Diplomacy chek vs DC to Make an Impression and Request at the same time, is it right ?

That is how I would run it, yes.

But that doesn't mean that it is the right way to do it, or that this is the only interpretation of the rules as they are currently written.

Waldham wrote:

With this feat and group impression, is it possible to change the attitude of the several creatures in the same time with a single check as above ?

Glad-Hand is a similary feat but without Request.

I would be very careful with combining skill feats together like this. It feels like the combination would be more powerful than expected.

I would instead consider it similar to the Subordinate Actions rule - if an action has a specific action inside of it, you can't swap out that subordinate action for a similar action.

For example, a character that has both Sudden Charge (Stride, Stride, Strike) and Flurry of Blows (Strike, Strike) - they are not allowed to combine them into a Sudden Charge Flurry (Stride, Stride, (Strike, Strike)) by swapping out the 1-action Strike in Sudden Charge for the very similar 1-action Flurry of Blows attack.

The wording of the various skill feats does not reference actions as much because they are usually exploration activities that take several minutes instead of a combat action that takes some number of actions. But the idea of Group Impression, for example, is that you can use Make an Impression on multiple targets. Allowing players to swap in Emissary of Peace in place of that specific Make an Impression activity seems a bit too powerful.

Waldham wrote:

With Shameless Request feat, is it possible to reduce the DC of the Emissary of Peace feat ? DC 32 -> DC 30 ?

If a character has a Familiar with Ambassador abilty, does the bonus from the Aid apply or not on the Diplomacy skill check for Emissary of peace feat ?

Again this goes into GM ruling territory. Personally I would allow bonuses that apply to Diplomacy checks in general, or that apply to both the Make an Impression activity and the Request activity. If it only applies to one of those two actions it would not work.

So with those two examples, Shameless Request would not work, but Ambassador familiar ability would.


breithauptclan wrote:
Waldham wrote:

With Shameless Request feat, is it possible to reduce the DC of the Emissary of Peace feat ? DC 32 -> DC 30 ?

If a character has a Familiar with Ambassador abilty, does the bonus from the Aid apply or not on the Diplomacy skill check for Emissary of peace feat ?

Again this goes into GM ruling territory. Personally I would allow bonuses that apply to Diplomacy checks in general, or that apply to both the Make an Impression activity and the Request activity. If it only applies to one of those two actions it would not work.

So with those two examples, Shameless Request would not work, but Ambassador familiar ability would.

Also, I would point out how different rulings from previous steps change how this ruling would work.

If Emissary of Peace is being run as two separate checks - one Diplomacy check for Make an Impression and a separate check for Request, then it would make sense for Shameless Request to work on the Request check.


breithauptclan wrote:
But that certainly isn't the only way to interpret those rules. Some people want to follow the strict letter of the rules even if it results in a feat that has less than a 1% chance of success against any target higher than level-10.

Why? Following letter more or less is not that hard: you ignore ability/inability to make requests because the feat says so and is specific. And then success/failure on Make an Impression allows or not to change attitude to the better before the Request roll.

Very hard DC is the baseline for hostile attitude by the way. So 'at least' 'very hard DC' in the feat is a bit of a problem in case you succeeded to Make an Impression and the creature is not hostile anymore (or even wasn't before: maybe it was indifferent or even friendly, but has to fight for some reason). But the feat gives a lot of freedom for the GM in any direction, so you can work with that.

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