
The Ronyon |

Each Shifter Prosthesis can absorb up to two weapons, as a 3 action activation.
The weapons must be one handed.
Then ther is this:
Activate envision; Frequency once per minute; Effect The prosthesis reshapes into the form of a weapon it has absorbed. The prosthesis has all of the statistics of the weapon, including the effects of any etched runes. The prosthesis remains in this weapon's form until you use this Activation again to revert it back to a prosthesis..
I have some questions, but the first one is "will this allow a free action retrieval of a scroll staff?"
The second question is" is the arm stuck as weapon for a full minute? "The third " can I cast spells from a absorbed staff?"

breithauptclan |
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I would lean towards it not doing what you are hoping for.
The Shifter Prosthesis can take the form of the weapon - the numerical weapon values, including the rune effects on it. But it is not actually the weapon item.
So it wouldn't have the scroll from the scrollstaff, or the spells and charges from the regular staff. It doesn't duplicate spellcasting abilities or other abilities of the item - just the weapon stats and rune effects.
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Personally I would allow the deactivation usage of the Activate action before the 1 minute expiration. But that isn't technically required by RAW. In either case, you can't use the Activation ability again after deactivating it until after another minute.

The Ronyon |

I've been thinking about this prosthesis as a way to draw guns as a free action without needing the fastdraw feat.
It won't help with reloading and it won't work with the Gunners Bandoleer, but it could be "handy".
I'm reading up on the rules for prostheses, and have found some of them can go overtop of an existing limb.
This could extend to eyes as well, but that is less clear.
I am also looking into concealing the artificial nature of the limbs.
Being able to hide a shifters prosthesis from guards at a gate or from captors would be very useful.

breithauptclan |
1 person marked this as a favorite. |

I've been thinking about this prosthesis as a way to draw guns as a free action without needing the fastdraw feat.
It won't help with reloading and it won't work with the Gunners Bandoleer, but it could be "handy".
I'm actually a bit surprised that it doesn't specify a melee weapon.
I probably wouldn't let it work with a thrown ranged weapon. You could use it for a melee weapon with the thrown trait, but not actually throw it.
I am also looking into concealing the artificial nature of the limbs.
Being able to hide a shifters prosthesis from guards at a gate or from captors would be very useful.
I would still have you roll a Conceal an Object check. For your creativity I would run it with benefits similar to that of Illusory Disguise - you get a +4 bonus to your Stealth check to Conceal an Object and you can add your level to the check if you are untrained in Stealth.