bonus Region Act. from Crit. Success w / Claim Hex


Kingmaker Second Edition


I have a question about the bonus Region Activity granted by achieving a critical success on Claim Hex.

The rules-as-written (RAW) do not specify any restrictions on using this extra Region Activity. However, it would make sense thematically and logically for this bonus activity to be restricted to just that specific hex.

For the colonization of a new area to be so smooth, that the kingdom can immediately begin improving that area, makes sense.

For the colonization of a new area to be so smooth that the kingdom can divert its attention to some OTHER area -- not so much (to me, at least).

Was this intentional? Or was this an oversight?

Thanks!
Franklin


FWCain wrote:

I have a question about the bonus Region Activity granted by achieving a critical success on Claim Hex.

The rules-as-written (RAW) do not specify any restrictions on using this extra Region Activity. However, it would make sense thematically and logically for this bonus activity to be restricted to just that specific hex.

For the colonization of a new area to be so smooth, that the kingdom can immediately begin improving that area, makes sense.

For the colonization of a new area to be so smooth that the kingdom can divert its attention to some OTHER area -- not so much (to me, at least).

Was this intentional? Or was this an oversight?

Thanks!
Franklin

Could look at it as being buoyed by success everything turns smoother for a bit or that it took less manpower/oversight than anticipated so there's some ability to shuffle things around. Lots of narrative ways it could go.

Sovereign Court

I don't think it was intentional or an oversight, Paizo likely didn't think about it enough to consider whether or not the Bonus action should be limited to that Hex. It's a reasonable house rule though.

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