| Garion Beckett |
Hey all... It's been a while on here. Hope everyone's been cool especially WoC crapping the bed lol. Anyways to the meat of why I'm here... My partner and I are trying to come up with a campaign setting and new planet for the pathfinder rule set. That means new races, new gods, new lore, and fancy new rules for magic. The magic part is why i am here.
First off let me say that magic in our world is VERY tangible. You can touch and even taste the stuff that allows casters to function. This what I am trying to build. It would come in multiple states like liquid, solid and gas. The gas is really easy to explain as it allows casters to cast spells. it's the other states that I am struggling with as we want this world to feel like will can accomplish anything and I am struggling with making it FEEL like that. Right now I have a rough draft of a magical material and what it does. Could you guys look at it and tell me what you guys think?
Incantum Stone:
Value varies.
1)Focus. The item can be used as a focus to enhance the Caster Level of the spell being cast to overcome Spell Resistance. The user can gain a +1 circumstance bonus to Caster level checks if the item is over 500g, +2 at 2000gp, +3 at 4500gp, +4 at 8000gp, and +5 at 12500gp. The value of the does not decrease when casting spells in this way.
2) Can be used to cast a spell or spell like effect to accomplish a goal or task. You do not have to be spellcaster in order to use this effect. A user you need to pass a UMD DC equal to 5x2(Spell level). However this effect reduces the cost of the stone equal to: 75gp × HD of user × Spell level. The spell effect is up to GM discretion depending on the UMD check.
3)Spell components. You can use the item in pace of expensive spell components. When used in this way the stone would slowly shrink in size and value. This can take away from the other uses of the stone. Example: you want to cast resurrection and need the 10000gp in diamonds. And you have a 15000gp rock. The value of the rock would now be 5000. You would be able cast less spells, your bonus to dcs goes down from +2 to +1 and the amount of attuned spells you can cast is greatly reduced.
Lastly the stone can be used to boost the abilities of the user. For a very short while the user can get a massive Boon in physical abilities. For 1 minute the user gains:
+2 HD
+1 TO ALL SAVES
+2 TO ATTACK BONUS
+1 SPELL SLOT TO HIGHEST SPELL LEVEL "KNOWN" (IF YOU HAVE SPELLS)
+1 SPELL SLOT TO SECOND HIGHEST SPELL LEVEL "KNOWN" (IF YOU HAVE SPELLS)
+1D6 SNEAK ATTACK (IF YOU HAVE SNEAK)
+2 TO POINT POOLS/ USES PER DAY (ARCANA OR LAY ON HANDS)
+2 TO SP ROUNDS PER DAY (BARDIC OR RAGE)
ALSO YOU WILL GET A +30FT ENHANMENT TO LAND SPEED FOR THE FIRST ROUND.
This effect reduces the cost of the stone by 2500gp. When using this effect, the time it takes to channel your will changes. If you are healthy it will take a full round action, if grazed it will take standard action, if wounded it would take a move action, if in critical condition it would take a swift action. Also, if you use the stone while you are injured you will heal the 2HD. While at full health the 2HD will be provided as temporary hit points. You can only use this effect in 1 minute increments.
If your stone is worth more than 1000gp and you try to use any of these effects and it brings the cost of the below any of these thresholds, those effects will not work.
| Goth Guru |
Fire Wood. The wood of this tree is mostly solidified magic fire. When even a twig or sprig is used as a material component most energy attacks do +2 damage. With wall of force, it adds 2 more squares of length.
These tall trees have flame shaped leaves that glow red, orange, and yellow in the fall. Unless enchanted, the merest spark cantrip will set the wood aflame. When this happens the seeds jet off like a hurled fireseed. They can really spread during dry spells. The sap can be made into syrup. It's stabilizing influence can be used to double the duration of spells. It can also add +2 to acid spells, and cold spells if collected in deep winter. Making the syrup requires an alchemist as it must be protected from air while cooking.
Special notes: These trees are spreading to other planes, sometimes intentionally.