| YlothofMerab |
I've having a really hard time figuring out how to potentially adjudicate this. If a PC or NPC is around other people, and wants to add poison somehow to a food or drink item, how would that play out? This only skill action I can identify as being close is Thievery - Palm an Object. This is closest in spirit to "Sleight of Hand." This is the skill I would most closely associate with that a person covertly poisoning something would be using. You hands move too fast and obfuscate what they are trying to do well enough that most people wouldn't notice anything strange is happening. Essentially, close up magic.
Is there a rule I am missing, or is this it?
| breithauptclan |
I don't know of any skill action or feat specifically for this scenario.
I'm also assuming that this is something done in a non-encounter mode such as exploration. So I would likely run this as some sort of skill challenge rather than a single skill action.
Anyway, the skills and skill actions that I see as being relevant are Thievery (Palm an Object), Stealth (Conceal an Object), and Deception (Create a Diversion).
There is also the Plant Evidence feat. It doesn't really apply, but it is something to look at as a foundation.
Cordell Kintner
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You would likely do a skill check vs any nearby creature's Perception DC. Just make it a skill challenge, allowing any of the skills mentioned above, and set the DC to whatever the highest DC in the area would be. Let them assist each other with creative solutions, like if party member 1 makes a distraction you can give party member 2 a circumstance bonus to slip the poison into the drink. I would also give circumstance bonuses if they were Disguised as a servant or something, as no one really pays attention to them.
Don't make it too difficult, and reward their creativity.
| YlothofMerab |
You would likely do a skill check vs any nearby creature's Perception DC. Just make it a skill challenge, allowing any of the skills mentioned above, and set the DC to whatever the highest DC in the area would be. Let them assist each other with creative solutions, like if party member 1 makes a distraction you can give party member 2 a circumstance bonus to slip the poison into the drink. I would also give circumstance bonuses if they were Disguised as a servant or something, as no one really pays attention to them.
Don't make it too difficult, and reward their creativity.
Great solution, thank you!