Help for bildung a melee soldier


Advice


Hey folks,

My Group want to start a new campaign (max. Lv7 with an option for a second campaign with the same characters) We have probably an Operativ, a Technomage, a Solarian and a Mechanic.

I thought about playing a Meleesoldier/Tank like Reinhardt or Brigitte from overwatch. Charging into melee and smash everything with a Hammer and shield or two handed Hammer. Im relativ new to starfinder, played only a Slayer in pathfinder, so i dont know if my build works.

My idea is to pick the Blitz or Powerhousestyle, grab a heavy armor with a jetpack (Jetpack Charge).

Does this idea work?

Second Seekers (Luwazi Elsebo)

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It absolutely works: a Blitz or Powerhouse solder is right up there, for being frontline melee presence!

Typically you'll have to choose between using a big 2hander weapon for more damage, or a 1hander to free up hands to carry a shield (or, play one of the many fine species with >2 hands :D) The only real consideration is that, if you're using a shield, you need to use a move action to Align the Shield to get the bigger of its two AC bonuses, which in turn means you can't make a Full Attack action. Since you're only going to be making one attack anyways, some people prefer to grab an unwieldy weapon, which usually does higher damage. Unwieldy weapons can't be used to make Attacks of Opportunity, though, is the catch. Some people think AoOs are too sweet to give up, so either just use a non-unwieldy (...wieldy?) weapon, or complement their unwieldy+shield combo by having a way to still make attacks of opportunity, usually with a species' native unarmed attack, or the natural weapons graft augmentation if your species doesn't come with one out of the box. You can also grab melee striker as a gear boost if you want a bit more oomph.


Of note. You can use the shield to make unarmed attacks. There isn't any wording I see that says you can't while aligning.

So unwieldy one hand is fine with aoo with the shield and the unarmed strike feat

I think that it won't have archaic either due to it being a weapon with an item level s and can apply fusions


The move action to align the shield will generally get you hurt more than five foot stepping/guarded stepping away from thething with big sharp pointy teeth.


If nothing else, keeping the AoO available can keep enemies from frying your crewmates with an artillery laser, as long as they’re in reach. Of course, if you have the hands for it, a doshko and sword build will meet both needs …

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