Backlash: Strained Metabolism


Rules Discussion


Hello, I have questions about backlash.

Quote:

Your body’s overclocked physiology requires larger-than usual amounts of nourishment, leaving you weakened when it kicks in mid-combat.

Mild Backlash Your metabolism immediately burns through your body’s energy stores, making you enfeebled 1 and clumsy 1 until you take a bite of food (which usually requires 2 Interact
actions: one to retrieve the food and another to consume it).
Moderate Backlash Ravenous hunger wracks your body.
You are enfeebled 1, clumsy 1, and fatigued until you can eat a full meal, which requires at least 10 minutes.
Severe Backlash The strain on your body is truly incapacitating. You become sickened 2 as nausea wracks you, and you are also enfeebled 1 and clumsy 1 until you can eat a full meal (which requires you to no longer be sickened). You are fatigued until you can get a full night’s rest.
Quote:
When you make your daily preparations, your flat check DC returns to 5 and your next backlash returns to mild.

After a daily preparation, does your backlash return to none ?

Is it possible to use a lastwall soup [1 minute (Interact)] for a moderate or severe backlash to remove enfeebled and clumsy condition ? For the sickened condition, is it the usual method ?

Thanks for your future answer.


The rule you quoted shows that your backlash rating returns to mild during daily prep. As for the effects of backlash, you still need to have food or a meal to reduce the effects. Most often you should be eating before or after daily prep so likely it is the case, regardless of technicality.

An item like Lastwall soup which provides a full meal in less time than 10 minutes would have to be up to your GMs interpretation. Effects with a 10 min cooldown like this are often intended to be recharged during rest out of combat, however because it uses an item, still takes 1 min, and explicitly provides the meal required by the backlash effect, I would strongly consider allowing it.

Mind you Lastwall soup is uncommon, so there may be other, more obvious ways to get the meal effect--a druid's goodberry spell, for example?

And yes, I would say relieving the sickened condition of severe backlash requires the usual method.


OK. Parsing through the Deviant Backlash general rules and the Troll Deviant Abilities

I think it may be best to illustrate through example.

Day 1: Your Backlash DC is 5 and you are risking Mild effect.

You use Titan Swing, you succeed at the DC 5 flat check. You suffer no effects. Your Backlash DC increases to 10.

You use Bone Spikes and fail the DC 10 check. You take the mild effect - becoming enfeebled 1 and clumsy 1 after the Bone Spikes effect happens. Your Backlash DC returns to 5. You now risk the Moderate effect.

You eat a bite of food to remove the enfeebled and clumsy conditions.

You use Bone Spikes again and succeed at the DC 5 flat check. You suffer no effects. Your Backlash DC increases to 10.

You use Titan Swing and succeed at the DC 10 flat check. You suffer no effects and your Backlash DC increases to 15.

You use Bone Spikes and fail the DC 15 flat check. You suffer the moderate effect. You become enfeebled 1, clumsy 1, and fatigued. Your Backlash DC returns to 5 and you now risk the Severe effect.

You eat some lastwall soup in one minute. I would rule that it still takes 10 minutes before the effects of your backlash are removed. GMs may vary on this.

You use Titan Swing and fail the DC 5 flat check. You suffer the severe effect. You become sickened 2, enfeebled 1 and clumsy 1, and fatigued. You are now no longer able to use any Deviant abilities for the rest of the day.

You successfully retch twice to remove the sickened condition. You are still enfeebled 1, clumsy 1, and fatigued.

You eat a full meal and remove the enfeebled and clumsy conditions. You are still fatigued.

You rest for the night. You wake no longer being fatigued and do your morning preparations. Your Backlash DC is 5 and you risk Mild backlash level when you use a Deviant ability.


There are :
Bones spikes (Awakening Grooves in your bone spikes form a channel for venom. Your bone spikes deal 1d4 persistent poison damage, which increases to 2d4 at 10th level and 3d4 at 18th level.)

High-Speed Regeneration (Awakening Your regeneration can automatically save you from the brink of death. Once per day, you can use High-Speed Regeneration when your Hit Points would be reduced to 0 instead of the usual trigger. You avoid being knocked out and remain at the number of HP you regained.)

Tectonic Stomp (Awakening Your stomp also ejects large fragments from the ground. You raise up to three stone chunks from the ground in unoccupied squares in the emanation; the stones can't be adjacent to one another. The chunks are 5 feet tall, block movement, and are large enough to Take Cover behind. They have AC 10, Hardness 8, and Hit Points equal to your level. They are immune to critical hits and precision damage. A stone chunk crumbles away when it has 0 Hit Points, and all of them crumble after 1 minute or when you use Tectonic Stomp again.)

Titan Swing (Awakening On a hit, you deal 1d6 persistent bleed damage. This increases to 2d6 at 10th level and 3d6 at 18th level.)

Is it judicious to take all these feats with the backlash and flat check to make ?

Or is it more judicious to take one of this devient feat only ? High speed regeneration ?

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