
Pro100Andr |

Its again somekind of post about S&S, but now without actual spoilers, because its so important.
Finally my players won pirate regatta and they they have a island at which they must make a proper welcome of the guests in order to be accepted into the pirate lords. My my problem is that in the book the construction moment is just omitted, just saying that some time must pass. Also my playes LOVES roleplaing in downtime ( they spend half of game sessoim to manage a aclemy store in Port-Peril, using alternative profession skill rules) and before to start explore the island, they wanted to buy resources in advance to build buildings. So far, the rough plan includes the construction of a port and a church with a bathhouse (Captain, he is also a future member of the pirate council, is a cleric of Calistria). At the moment they have 80k of gold.
I know that building rules were in Kingmaker, but I don't know how it will work outside of its original campaign

Hugo Rune |

I think using the UC Room Building rules might be better to construct their own ad hoc building(s).
I love it when the players are invested in the campaign world.
EDIT: Handwave the Spell costs, the party can either create the magic or it can't. Roleplay the influence cost. By the sounds of it they already have 'paid' that or at least most of it.

Pro100Andr |

I think using the UC Room Building rules might be better to construct their own ad hoc building(s).
I love it when the players are invested in the campaign world.
EDIT: Handwave the Spell costs, the party can either create the magic or it can't. Roleplay the influence cost. By the sounds of it they already have 'paid' that or at least most of it.
They have 8 level sea witch Android. She also is abadar worshiper. With Separatist Cleric (NPC) she have dream about making great bank and economy at Shackles.

Azothath |
what you have is a skill challenge. It can go technical (do it yourself) or hire experts, then there's a mix. I'd start the ball rolling early and ask what's their plan, ask about skills and get them thinking... Usually PC skill sets do not include useful professional or trade skills like construction, engineering, planning and jobsite management.
If they enjoy this and agree, set aside a session to do this task and have fun. Add in some surprises and challenges to make it a good session. Local pugwumpi's that don't want to move, annoying goblins, or persistent vermin are always an issue. If you need something odd it could be crab migration season. They'll probably have moral issues with the labor force and oversight.