| Azothath |
Combat: small & medium creatures occupy a 5*5 square.
Str: for checks each addt'l creature that succeeds vs DC10 adds +2 to primary creature's check (Aid Another action, only a limited number of creatures can help). So a bit different when adding strength.
Propulsion & Driving Checks see muscle. Essentially the way vehicles are modeled they have a minimum crew, DC to drive, speed and acceleration numbers.
Top speed IS limited to 2*the creatures normal speed, so here you'd see a drop as humans=30ft and goblins=20ft. A GM should apply 2/3 factor to the top speed.
Overland Movement scroll down to Table 7-9 for speeds, note that medium sized creatures are assumed.
Fast-Play Ship Combat Rules Crew min & maximum are listed last column in table 7-49. Only 1 is needed to 'drive' a rowboat, others are passengers.
Rowboat 2-3 med passengers.
there seems to be a lot of hand waiving
{1}Can Goblins crew a rowboat, a ships boat, or a keel boat? {2} If they double up on the Oars will it function as a medium creature for propulsion
1: yes
2: no. The way it's modeled and their space - they fill the space. They just need average (human) Str scores. Then it's handwaived (at 2/3 max speed).amusingly replacing 2 rowers with 1 centaur (move 50) would increase your speed (so long as you meet minimum crew requirements). Expeditious Retreat on your rowers would have an amazing effect.
In realistic terms a horse can produce 15HP whereas a human about 1HP.
I'm sure others have looked into this topic at greater depth. I'd search for posts in Rules forum.
| Azothath |
sadly Expeditious Retreat:T1 is personal so potion time which could get expensive. Haste:T3 is the other spell option & I'm surprised there's no communal Exp'd Retreat version.
Goblin race yep, they are a bit odd with normal movement.