Why do certain buildings lack the residential tag?


Kingmaker Second Edition


Why do castles, keeps, and palaces lack the residential tag? These types of buildings housed an enormous number of people within a community, yet they lack the residential tag.

I can't see why they would not have this tag. I know for a fact castles, keeps, and palaces housed entire groups of families, soldiers, servants, and could even have trade shops inside of them. It seems like an oversight if an Inn or Orphanage is considered residential.


If I (as a Leader of a Kingdom) want for one of my settlements to house more and more of my subjects, am I going to want to build more Housing, Inns/Lodging, and/or Orphanages/Poorhouses (my names for these settlement developments), or am I going to think about building another defensive fortification (castle/keep) or ornate royal palace?

Now, with your argument in mind, I am actually more curious as to why the Barracks gets the Residential trait. ;-)
Of all the various military residences in the rules (Castle, Garrison, Keep), why is the Barracks the only one of these with the Residential trait?

Franklin


As a leader your Keep, Palace, and Castle would be just as capable of holding your subjects as your houses, mansions, noble villas.

This new system my players are finding more frustrating, especially the skill requirements given the limited number of skill ups.

The guy that mostly enjoys this type of game within a game preferred the old system. Having skill requirements to build a Waterfront or a Palace at a certain skill level, when that particular skill has no effect on much of anything else the player finds annoying.

I have to say it doesn't make sense to me either. There is no reason for a kingdom not to be able to hire someone to build and manage a Waterfront.

You're going to eventually need Warfare maxed for battle. Then you have this other skill defense as though Warfare would not cover that. You get an extremely limited amount of skills to start and skill ups, so you end up not being so skilled in very important skills or unable to build buildings because you don't want to spend the few skill ups you have to get a skill you'll barely used to Expert.

I think I'm going to remove the skill requirement from buildings. Or I may have the cost increased if they have to hire someone with the expertise to build a Waterfront.

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