CHAINSAW BEAR!


Homebrew and House Rules


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Chainsaw Bear
Large Magical Beast
Hit Dice: 8d810+40 (84 hp)
Initiative: +41
Speed: 40 ft. (8 squares)
Armor Class: 18 (-1 Size, +1 Dex, +8 Natural), touch 10, flat-footed 17
Base Attack/Grapple: +8/+21
Attack: Chainsaw +16 melee (2d6+9)
Full Attack: 2 Chainsaws +16 melee (2d6+9) and 1 Bite +11 melee (2d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Chainsaw Bear!
Special Qualities: Darkvision 60 ft., Scent, DR 10/-
Saves: Fort +11, Ref +7, Will +3
Abilities: Str 28, Dex 13, Con 20, Int 6, Wis 12, Cha 13
Skills: Hide +0, Intimidate +3, Listen +4, Spot +4, Swim +9
Feats: Endurance, Power Attack, Track
Environment: Any
Organization: Solitary, Pair, or Family (3-4)
Challenge Rating: 5
Treasure: None
Alignment: Always Chaotic Neutral
Advancement: 9-13 HD (Large), 14-27 HD (Huge)
Level Adjustment: ---

"Abner, you feel like we're bein' watched?"

"That I do."

"CHAINSAW BEAR!"

This is a large brown bear that stands on it's hind legs, that has chainsaws for hands. Their eyes tend to glow red. I'd go into it's origin, but we all know a Wizard did it. Probably while under the influence. Chainsaw Bears speak Common, and usually have a pretty dark sense of humor.

Chainsaw Bear! (Ex): The Chainsaw Bear may activate it's chainsaws as a Swift Action. When activated, the saws make so much noise that the Chainsaw Bear automatically fail all Hide and Move Silently Checks, and the chainsaws threaten a critical on a natural 18-20. It also gains a +2 Circumstance Bonus to Intimidate Checks. If the Chainsaw Bear makes a Sunder Attack while it's saws are activated, it is considered to have the Improved Sunder Feat.

Combat: Chainsaw Bears like to surprise people before whacking them with their saws.


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Phillip Gastone wrote:
Family (3-4)

How family?

Quote:
Treasure: None

Uh, chainsaws?


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Incredible initiative.

More seriously, I struggle to imagine any semi-normal bite attack doing more damage than a bear-sized chainsaw.


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Should be just +1


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Amusing, do you have a pf updated version?


Magical beast. Foreplay must be difficult at least.


Phillip Gastone wrote:

Attack: Chainsaw +16 melee (2d6+9)

Full Attack: 2 Chainsaws +16 melee (2d6+9) and 1 Bite +11 melee (2d8+4)
...
Bear automatically fail all Hide and Move Silently Checks, and the chainsaws threaten a critical on a natural 18-20. It also gains a +2 Circumstance Bonus to Intimidate Checks.
Andostre wrote:
Quote:
Treasure: None
Uh, chainsaws?

You almost had the stats for PF Chainsaws ...

CHAINSAW wrote:

Source Technology Guide pg. 21

STATISTICS
Cost 2,700 gp
Type two-handed melee; Proficiency exotic; Weight 10 lbs.
Damage 1d12 (small), 3d6 (medium)Damage Type S; Critical 18-20/x2
Range —; Capacity 10; Usage 1 charge/hour; Special Deadly, distracting
DESCRIPTION
Originally developed for use as tools, chainsaws work remarkably well as weapons and are often used by lunatics or those who want to intimidate their enemies. A Numerian chainsaw consists of a weighty housing for the engine and power source that is fitted with two handles, and a 2- to 3-foot-long blade extending from the front, around which a whirling, buzzing chain of razorsharp cutting links spins at blinding speed when the weapon is activated. It’s a standard action to activate a chainsaw, and doing so consumes a charge of power. The chainsaw continues to run constantly after activation, draining an additional charge each hour. A dropped chainsaw automatically turns off unless it is set down carefully as a move action. The buzzing of a chainsaw’s blade is loud and distracting (but not deafening), causing anyone carrying an activated chainsaw to take a –10 penalty on Stealth checks. An activated chainsaw grants a proficient user a +2 morale bonus on Intimidate checks.
CONSTRUCTION
Craft DC 20; Cost 1,350 gp
Craft Technological Arms and Armor, military lab

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