Scarletrose
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Hi, I am going to start playing Kingmaker on 2e and I already have a character in mind but being relatively new to 2e the concept is thematically solid but I am a bit lost about the build.
The intention is to be a Human Champion(Desecrator) of Szuriel.
Furthermore I would really like to get the 4th level class feat Sacral Lord, and it's upgrade at 14th Sacral Monarch as I feel they are perfect for Kingmaker (but they get in the way of a lot of possibly optimal choices)
I was exploring the horse ally line of feats and it seems cool but it's really difficult for me at my level of experience with the system to understand how crippling it would be to spend 4 feats on a pet rather than my character.
I am also struggling a lot with ancestry feats for humans. everything seems very good in theory, but not really working for me in practice.
Natural ambition seems great for everyone, I would love that on other characters that I tried to make, but desecrator level 1 class feats seems to be kinda meh.
Level 9 multitalented seems the better choice but I really have nowhere to go with it when I would literally kill for that kind of feat on other characters.
I do understand that Desecrator is not the best class, but I am trying to figure out how to get something good out of it.
Any advice?
| Arachnofiend |
Riding a horse is, at bare minimum, a free 40 ft Stride every turn which is quite good... that being said, if you get your horse through divine ally the benefits are extremely delayed compared to the Beastmaster archetype (you get the free stride at 10 through divine ally, or at 4 through Beastmaster). If you want a horse I might recommend getting it through the archetype and taking Blade Ally instead (I assume you want to use Szuriel's sacred weapon so no shield?). You can also take Beastmaster and Steed Ally, as Beastmaster's benefits would also be conferred on your steed ally and you'd be able to have two companions, one horse and something else for when riding a horse is impractical.
As for the Sacral Lord line... yeah, can't sugar coat it, these feats are weak. Definitely one of those class feats that should have been a skill feat instead. They also get directly in the way of the horse since they're the same level as the companion upgrade feats.
| gesalt |
Evil champions in general aren't particularly good, but they're not actively terrible or complicated to play so there shouldn't be any issues. Losing a pair of feats isn't the end of the world either (even if they're bad). Steed ally isn't particularly good though as animal companions have some scaling issues and are available through beastmaster dedication anyway.
Pretty straightforward build though.
18/10/14/10/14/12
I'm assuming this is vanilla human with no specific ethnicity, so bonus general feat (canny acumen [reflex]) and no ethnicity feats
Human 01: general training (fleet)
Human 05: clever improviser
Human 09: Multitalented (psychic always works even as a single feat) or incredible improvisation
Human 13: free
Human 17: free
General 03: toughness
General 07/11/15: prescient planner, prescient consumable, improved initiative
General 19: free
Class 01: Deity Domain (try to get cinder gaze since she lives in the cinder furnace) or desperate prayer
Class 02: an archetype. I'll assume cleric for utility spells but you have options
Class 04: sacral lord
Class 06: attack of opportunity
Class 08: cleric casting 1
Class 10: radiant blade spirit
Class 12: cleric casting 2
Class 14: sacral monarch
Class 16: casting breadth
Class 18: fiendish form (permanent flight)
Class 20: cleric casting 3
I would just go ahead and ask if your gm can give the whole party the sacral feats for free to shape their particular domain/district. Great flavor and doesn't cause any problems.