Homebrew weapon question


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I was using this guide to help with making a homebrew version of the Monk's Spade:
https://docs.google.com/document/d/1j0uUtVcTgvn2a0oMYFKMwe_-tAPOdnFY21_0FOi X2DI/edit?usp=sharing

when I thought the following question:

Could you place Versatile on a weapon more than once?

The 1e version of the Monk's Spade could do any of the 3 types of weapon damage, so I'd like to do something like this for the homebrew version.
Currently, 0 weapons have versatile for more than one type of damage. Modular does something kind of similar, but requires extra actions.

So would y'all consider having a weapon with two versatile traits on it? Would you "dock" the weapon in other ways to compensate?


You can.
From the inventor's weapon innovations:

Quote:
A modification might give your weapon the versatile trait with a damage type that the weapon could already deal, either from its base damage type or from an existing versatile trait. In that case, if you select that modification, you can instead choose to give the weapon the versatile trait for a different damage type: bludgeoning, piercing, or slashing.

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