Evil character Blood Lords idea


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My friend and i gonna start this campaign soon, but i need some flavour ideas for a character for Blood Lords AP. We have a undead free archetype all we are play undead characters.
My party right now are:

-Archer magus
-Wizard Necromancer
-Tyrant Champion
-Mummy Cleric

Inspire me guys!! with some cool build and concept =)


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So... you've got free undeadness, you want evil, and you're in a party that's currently pretty weak on the front-liners.

The front-liner they *do* have is a Tyrant, which means that the foe are going to have an incentive to hit anyone else, and you want hem to hit him anyway. Harm font cleric means that you have a good healer for the team. In general, your crew has a lot of burst threat, but is maybe a bit weak on the sustain.

So one answer is... just play another Tyrant. Having a *second* big, beefy melee out there that they don't really want to take a swing at will make it harder for them to avoid you and get to the back line. I'm personally quite fond of the catch-22 Tyrant. That's where you take a shield and go Bastion archetype to pick up Shield Warden at 8 in order to qualify for Shield of Grace so that you can steal half the damage when someone attacks one of your allies and then use Iron Command to punish them for the temerity of hitting you. Sadly, the combo as a whole doesn't really turn on until level 16, which is an awfully long time to wait.

If you were playing alongside a good champion, I might suggest a melee rogue, but with the current setup, that's going to get you mulched.

Though, speaking of mulch... Geb does have some Golgari themeing, and you could lean into that. Be an undead plant summoner. Spend your class feats on eidolon evolutions, and build for a tanky reach grappler/tripper. Take the ghost archetype as your undeadness. You were a researcher, attempting to find new ways to improve crop yields. Your Eidolon was an effort in highly experimental magical agriculture gone horribly awry, and it ate you... but you managed to complete your control over it while being slowly and painfully digested, and you were sufficiently motivated to cling to existence as a ghost. Details on what *exactly* it is that drives such fervor in you can be up to you. If nothing else, you can always just want to Show Them All. (They laughed at you at the Mortuarium!)


Oh, and a question - what if you want to play a skeleton? If every member of your party is undead, then certain things like their ancestry feat to do diplomacy with mindless undead start looking reasonably shiny.


Sanityfaerie wrote:

Oh, and a question - what if you want to play a skeleton? If every member of your party is undead, then certain things like their ancestry feat to do diplomacy with mindless undead start looking reasonably shiny.

Hey Sanity, thank you for the advice, i prefer not to repeat a class like tyrant ^^, right now im thinking in a fighter, a swashbuckler or investigator, but i'm not sure yet ^^ what do you think?

PD: By the way cool lore the summoner plant xDD


Investigator really wants to be ranged.

Fighter is pretty solid for the purpose. You're going to want to think about what you're using as an archetype, though. In general, fighters want to spend a lot fo feats on non-fighter stuff.

I'm not sure about Swashbuckler. It... doesn't feel very Blood Lords to me? I might suggest deciding which undead you want for your undead FA, and then figuring out what classes might work well with that.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you want to add a sneaky type to this group, a ghoul (free archetype) investigator (Alchemical Sciences methodology) with some multiclass witch (familiar for a spy, at least basic spellcasting for soothe, and Basic Witchcraft for Cauldron [oil of unlife as one of the formulas, of course]) could be pretty good for support and secondary "healing," as well as having decent combat utility from Devise a Stratagem and Strategic Strike.

The mummy cleric can also be decent in melee, possibly LE warpriest of Irori with some multiclass monk feats to emphasize unarmed attacks (Accursed Touch, Ensnaring Wrappings) along with Mummy's Despair/Greater Despair and Desiccating Inhalation.

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