
Ian Meadows |
Alchemical Assassin
Alchemist Archetype
Weapon Proficiencies: Simple Weapons weighing 1lb or less plus Wrist Launcher and Heavy Wrist Launcher.
Armor Proficiencies: None
Weapon Restrictions: If using a weapon that can not be concealed without magic, that weapon does not benefit from any of the features of this class. In addition, if dual wielding, and only one weapon can be concealed, that weapon halves it’s number of Sneak Attack dice rounding down.
Replace Throw Anything Feature with Finesse Training of Unchained Rogue
When you would select a weapon to add your dex to damage with you may instead take the Extra Rogue Talent or Extra Discovery feat.
Replace Bombs with 1d4 Sneak Attack that increases to 1d8 for any weapon that you can add your dex to damage with due to Finesse Training
May select a Rogue Talent in place of a discovery. After level 10 may select advanced Rogue talents instead of a discovery. Rogue lvl = Alchemist lvl must meet all other prerequisites.
Reduced Spellcasting: Lower the value of extracts per day of all extract lvls by 1 (min 0) if this would make you have 0 in extracts per day of a level you would normally have 1 in then you can’t cast extracts of that level unless you gain bonus spells per day of that level. You may still learn spells of that level though.
In addition you do not gain spells known from leveling up except the bonus spells at 1st level from having a high Int bonus.
Skill Ranks per lvl: 6+Int bonus
Class skills: Lose Appraise, Fly, and Profession. Gain Stealth, Bluff, and Disguise
Add 1/2 level to Sleight of hand checks to conceal weapons and Add 1/2 level to Stealth checks to Snipe. (replaces poison resistance +2)
You gain the Accelerated Drinker and Hidden Hand traits. (replaces poison resistance +4)
Gain Death Attack as per Assassin prestige class. Assassin lvl = 1/2 Alchemist lvl round down. (replaces poison resistance +6)
Gain Quiet Death as per Assassin prestige class. (replaces immunity to poison).