| Plane |
I've searched the errata and found no mention, but please direct me to anything that updates this L2 Alchemist feat:
Revivifying Mutagen
While under the effect of a mutagen, you can metabolize that mutagen’s power to heal yourself. This uses a single action, which has the concentrate and manipulate traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item levels of the mutagen (minimum 1d6), but the mutagen’s duration immediately ends, even if you are under the effect of Persistent Mutagen.
Mutagen level progression is Lesser (L1), Moderate (L3), Greater (L11).
This makes the healing from an L1: 1d6. L3: Also, 1d6. Greater: 5d6
This means your investment in the L2 feat doesn't scale until 9 levels later. Does anyone have an errata that updates this? I think the sensible option in this case is 1d6 per 2 class levels instead for the moderate or a flat 2d6 at L4.
How are people running the feat in their groups?
| Baarogue |
Yeah the alchemist was actually the first case I contemplated house rules to overcome some of its overlooked or underwhelming mechanics (the second being named weapon and armor effect DCs not leveling when you upgrade fundamentals)
It sucks but until they fill those gaps you're stuck how it is in PFS games or house ruling it in home games. Since the level gaps in alchemy recipes appears deliberately designed to keep multiclassers down, I don't know how likely that is
| cavernshark |
The amount of healing doesn't really scale up from a single mutagen, but do note that at level 7 when Perpetual Alchemy comes online this does then translate to nearly infinite out of combat healing at the rate of 1d6 hp per round (for Mutagenists anyway).
That isn't to say that's necessarily worth it, but it's not nothing.