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Hock the Loogie is a simple game for rum swilling, grog drinking pirates and low-lives of all skill levels and ages.
You will need:
4 coins (1 copper, 1 silver, 1 gold and 1 platinum) any 4 coins can work for this.
Set-Up:
Place the copper coin 5 feet from the starting line, place the silver 10 feet, the gold 15 feet and the platinum 20 feet away.
Each player takes a turn hocking a big ol' loogie. This consists of 3 rolls.
1st Roll - Quality: Make a Constitution check this is the quality of your loogie.
2nd Roll - Distance: Make a Strength check. The result of this check is the distance of your loogie in feet.
3rd Roll - Accuracy: Make a Dexterity check to determine your accuracy.
Scoring:
Quality: Divide Your Constitution check by 5 (rounded down) to determine points for your Loogie quality.
Distance: 1 point if you pass the copper coin, 2 points if you pass the silver, 3 points if you pass the gold, 5 if you pass the platinum.
Accuracy: If you beat DC 20 you hit the coin and earn an additional 5 points.
Highest Points Wins, taking home any coins they spit past or hit.
Top Strategies
Use the prevailing winds to help your loogie soar! A DC 12 Perception check before you spit gives you advantage on the check (roll twice and take the highest).

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Dudemeister! I am getting ready to run this AP and see a lot of your great posts from a decade ago. Game looks great.
How do you get advantage on the accuracy check?
Also, I would allow. DC15 Knowledge local to know that swilling grog helps with quality.
I couldn't think of a good in-game way to increase accuracy, but perhaps if a PC hides a fruit seed in their mouth with a successful Sleight of Hand or Thievery check. Most Spitters would consider doing so cheating, as pip-spitting is a whole other game.