Hock The Loogie - A Spittin' Game For Any Edition


Skull & Shackles

Silver Crusade

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Pathfinder Adventure Path Subscriber

Hock the Loogie is a simple game for rum swilling, grog drinking pirates and low-lives of all skill levels and ages.

You will need:

4 coins (1 copper, 1 silver, 1 gold and 1 platinum) any 4 coins can work for this.

Set-Up:

Place the copper coin 5 feet from the starting line, place the silver 10 feet, the gold 15 feet and the platinum 20 feet away.

Each player takes a turn hocking a big ol' loogie. This consists of 3 rolls.

1st Roll - Quality: Make a Constitution check this is the quality of your loogie.

2nd Roll - Distance: Make a Strength check. The result of this check is the distance of your loogie in feet.

3rd Roll - Accuracy: Make a Dexterity check to determine your accuracy.

Scoring:

Quality: Divide Your Constitution check by 5 (rounded down) to determine points for your Loogie quality.

Distance: 1 point if you pass the copper coin, 2 points if you pass the silver, 3 points if you pass the gold, 5 if you pass the platinum.

Accuracy: If you beat DC 20 you hit the coin and earn an additional 5 points.

Highest Points Wins, taking home any coins they spit past or hit.

Top Strategies

Spoiler:
Increase your loogie quality by swilling some rum and grog beforehand. If you do that, you get advantage on the roll (roll twice and take the highest).
Use the prevailing winds to help your loogie soar! A DC 12 Perception check before you spit gives you advantage on the check (roll twice and take the highest).


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Pathfinder Battles Case Subscriber

Dudemeister! I am getting ready to run this AP and see a lot of your great posts from a decade ago. Game looks great.

How do you get advantage on the accuracy check?

Also, I would allow. DC15 Knowledge local to know that swilling grog helps with quality.

Silver Crusade

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Pathfinder Adventure Path Subscriber
drsparnum wrote:

Dudemeister! I am getting ready to run this AP and see a lot of your great posts from a decade ago. Game looks great.

How do you get advantage on the accuracy check?

Also, I would allow. DC15 Knowledge local to know that swilling grog helps with quality.

I couldn't think of a good in-game way to increase accuracy, but perhaps if a PC hides a fruit seed in their mouth with a successful Sleight of Hand or Thievery check. Most Spitters would consider doing so cheating, as pip-spitting is a whole other game.

Grand Lodge

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Perhaps oral tobacco like Snuff would be an acknowledged way of ”improving” the consistency of the spit.?

Silver Crusade

Pathfinder Adventure Path Subscriber
*Khan* wrote:
Perhaps oral tobacco like Snuff would be an acknowledged way of ”improving” the consistency of the spit.?

Oh absolutely. The point of the thing is to be fun, and a bit gross. Just like Pirates :)


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New Feat. Way of the Camel. After studying camels, you can spit your loogie even further!


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Phillip Gastone wrote:
New Feat. Way of the Camel. After studying camels, you can spit your loogie even further!

make it a Regional Trait that requires being from the desert.

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