| Minigiant |
Hello everyone. I am trying to map out a Dwarven Stonelord Paladin and want to run things by the 'powers at be' on this site. My plan is to focus on reach and tripping. One to allow me to stay in my defensive position for the longest amount of time, and secondly to combine tripping with Halting Blow (Which I think works)
OUTLINE
Race: Dwarf
Class: Paladin
Archetype: Stonelord
Stats
Str: 16
Dex: 16
Cons: 14+2: 16
Int: 10
Wis: 8+2:10
Cha: 12-2:10
ATTRIBUTE INCREASES
4, 8,12,16, 20 - STR
TRAITS
TBD
TBD
FEATS
Level 1 - Paladin - Level - Dirty Fighting
Level 3 - Paladin - Level - Improved Trip
Level 5 - Paladin - Level - Combat Reflexes
Level 7 - Paladin - Level - Greater Trip
Level 9 - Paladin - Level - Lunge
Level 11 - Paladin - Level -
Level 13 - Paladin - Level -
Level 15 - Paladin - Level -
DEFENSIVE POWERS
8 - Bulwark
12 - Halting Blow
16 - Unexpected Strike
MERCIES
6th - Fatigue
12th - TBD
18th - TBD
What do you think?