Adding templates to constructs requirements


Rules Questions


Hi
I want to add the comando template to my constructs
its requirments are
Construction
A commando construct’s materials cost an additional 10,000 gp above the base creature’s cost. The Craft check required to make the body has a DC 4 higher than normal for the base construct’s kind. The construct is animated using a special laboratory or workroom that costs 1,000 gp to establish. If the creator is personally constructing the creature’s body, the crafting and the ritual can be performed simultaneously. The creator must have a minimum caster level 1 higher than the base creature’s minimum required caster level. In addition, the following spells must be cast during the ritual: bull’s strength, greater heroism, and limited wish.

I am an alchemist. making greater heroism and limited wish difficult. can i increase the dc by 5 like magic item creation so the dc becomes: original creatures dc + 14 (10 from lacking requirments 4 from base)

is this posible or am i out of luck? i have discoveries to allow for extracts to replace spells


Sounds legal to me. However, a +14 to DC is a hard pill to swallow. You can take 10 when crafting magic items, so a +10 to DC is fine. However you need to figure out where the remaining +4 comes from though.

To put things in perspective, most NPCs with a total skill bonus of 5 has: +1 skill ranks, +3 class skill, and +1 from ability bonus. Taking 10 adds 10 to the check result. So your average weapon smith with a total skill bonus of 5 can craft DC 15 martial weapons by taking 10. To craft masterwork weapons, a weapon smith would require a mix of a few more class levels for more skill ranks, a higher ability score, and/or the skill focus feat.

Liberty's Edge

Remember that you can have other people cast the spells, or cast them from scrolls (but using scrolls will add to the cost of the construct).

For a PC getting very high skill check results isn't really difficult. Craft is an intelligence-based skill, getting a headband of vast intelligence with the right skills isn't that hard, and a set of utensilòes that give a +10 competence bonus to the right craft skill only cost 10,000 gp.
If you want to craft several constructs the expense is worth it.


i am an alchemist so having a high craft alchemy is a given. I'm also a dedicated crafter duo to promethean alchemist taking away everything useful to give me a cool construct (the base creature). I plan on investing in a cyclops helm so i take 20, i can still beat the dc if I'm smart about it, just needed to know if it was legal. I might be doing it at a low level and the setting makes magic items insanely rare and have yet to see anyone else with a scroll. Thank you for the help<3

Liberty's Edge

Ask your GM about the Cyclops Helm. I wouldn't allow a single roll made with a magic item as an immediate action to work to determine the result of 8 hours or work for a day. Even less when it determines the result of multiple days of work.


With crafters fortune and masterwork tools you should be taking 10 for 20+ level + int mod + any other bonus. That is a durn fine total. A valet (tumor) familiar will add 2 more and double your crafting speed.

Liberty's Edge

Java Man wrote:
With crafters fortune and masterwork tools you should be taking 10 for 20+ level + int mod + any other bonus. That is a durn fine total. A valet (tumor) familiar will add 2 more and double your crafting speed.

He is a Promethean alchemist, he has a homunculus as a familiar. The homunculus can use the aid another action for a +2 to the skill check if it has the needed skill.

Promethean is very thematic, but it needs a crazy quantity of money to work. In an appropriate homebrew, it can be very nice.


Hmm, the Promethean hommonculus doesn't look like a familiar to me.

Liberty's Edge

True, it says "companion". So he can have both.


it requires so much money why I'm making my alchemist a dedicated crafter and just gonna have my companions as "my pc"

I'm thinking an homunculi would be able to replace a valet familiar. though it will be expensive 4.55 k gold to craft since it needs 5 feats. craft wonder, craft weapons and armor, master craftsman, craft construct and Cooperative Crafting. Though the tumor familiar would be flavorful as hes an old sickly man.


Diego Rossi wrote:
Ask your GM about the Cyclops Helm. I wouldn't allow a single roll made with a magic item as an immediate action to work to determine the result of 8 hours or work for a day. Even less when it determines the result of multiple days of work.

"Once per day as an immediate action, the wearer can choose the result of the die roll instead of rolling her next attack roll, saving throw, skill check, or ability check." their is nothing here that specifies that the skill check has a time limit. If it had their would be a lot of skill checks it would be useless for that most Gms would find reasonable uses of it. A diplomacy check to improve attitude usually takes 10 min. But perhaps the gm would rule that I have to use it before I start crafting and there for be unable to use any other skill checks in-between

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