| Ed Reppert |
What do folks think of this guy? :-)
Tonoto "Tony" MacRory
Halfling ranger 5
NG, Small, Halfling, Humanoid
Heritage nomadic halfling
Background nomad
Perception +10 (+12 to Seek hunted prey)
Languages Common, Dwarven, Elven, Halfling, Osiriani
Skills Acrobatics +11 (Successes to Balance are critical successes instead; you are not flat-footed when attempting to Balance.), Athletics +9 (Successes to Climb are critical successes instead; you are not flat-footed when attempting to Climb.), Deception +9, Diplomacy +9, Forest Lore +8, Medicine +10, Nature +8, Society +8, Stealth +11, Survival +10 (+12 to Track hunted prey), Thievery +11
Str 14 (+2), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Items hide armor, +1 sling, +1 striking shortsword, +1 striking shortsword, daggers (4), lesser tanglefoot bag, moderate thunderstones (2), backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, doubling rings, flint and steel, healer's tools, rations (1 week)s (2), repair kit, replacement picks (2), rope (foot)s (50), sheath, sheath, sheath, sheath, sheath, sheath, shining ammunitions (4), sling bullets (20), soap, thieves' tools, torchs (5), waterskin, purse (33 gp, 4 sp, 2 cp)
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AC 22; Fort +12; Ref +13; Will +10
HP 76
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Speed 25 feet
Melee [1] +1 striking shortsword +14 (magical, versatile S, agile, finesse), Damage 2d6+2 P
Melee [1] +1 striking shortsword +14 (magical, versatile S, agile, finesse), Damage 2d6+2 P
Melee [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] +1 sling +14 (propulsive, magical, range increment 50 feet, reload 1), Damage 1d6+1 B
Ranged [1] dagger +13 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+2 P
Ranged [1] lesser tanglefoot bag +13 (thrown 20 ft., alchemical, bomb, consumable), Effects 10 -ft Speed pen
Ranged [1] moderate thunderstone +14 (thrown 20 ft., alchemical, bomb, consumable, sonic, splash), Damage 2d4 So +deafened DC 20 +2 So splash
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Distracting Shadows, Sure Feet
Class Feats Rogue Dedication, Sneak Attacker, Twin Takedown
General Feats Toughness
Skill Feats Assurance, Cat Fall, Experienced Tracker, Forager
Other Abilities hunt prey, hunter's edge, iron will, outwit, sneak attack, trackless step, weapon expertise
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