Azlant, the Shattered Continent, and bygone ages


Lost Omens Campaign Setting General Discussion

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So I decided to combine "Would you like to see Lost Omens: Azlant book?" with "Would you like to get more info on past ages?" thread xP

Main reason for this is that while Azlant book would mostly focus on modern day Azlant, it would still be really handy(for underwater exploration and gm homebrewing island content) to know how current Azlant correlates to pre-eathfall azlant(what regions of empire existed where, which alzanti people, where was Braid located, etc. It would also help explain how did they escape to darklands and end up creating at least 3 different underground people while others intermarried with kelish and locals on cheliax's area. Like we know Azlanti Empire did go as far as inner sea region, but we don't really have good picture of how far that went either.), so map of pre-earthfall azlant would be super useful. And with map of pre earthfall Thassilon and Azlant we would be one step closer to map of Golarion pre earthfall xD I doubt we will ever get full political map(or even clue about which cultures where destroyed by earthfall) of age of legends or serpents, but even having geography would be cool.

Other thing is that we know quite little about current Azlant, but what we know is pretty cool. Ruins of Azlant is located on what used to be "Kynos, the northeastern province on the Azlanti continent", located "1,000 miles due west from Mediogalti Isle,". Ruins of Azlant region map is just six islands(two of them super tiny) and it has people such as isolationist wyrwood, friendlier strix who after escaping from arcadia never traveler as far as cheliax and thus never got exploited by humans, monkey goblins, caligni, morlocks, old ruined azarketi settlement, locathah... And of course mordant spire elves, aquatic elves, merfolk, caecalia, sahuagian and other underwater people aren't too far away.

In other words, Azlant is SUPER lively and diverse adventuring location! Sun Temple Colony is one of my favorite creepy concepts(though admittedly original article is aged because it uses the old school pulp fiction "continent and ruins there wait to be looted by explorers!" style language :P ) and there is potential for even more things. Like maybe there is small population of azlant descendant humans on one of isles or even community of azlant awakened from stasis? Some areas settled by arcadians? With hundreds of islands you can separate them into their own regions quite nicely too. There could be new ancestries not on any other continent. Lot of underwater exploration too :3

(note on azlanti that we know that azlanti are another one of those "actually multiple ethnicities" groups. They ranged from bronze skinned to super pale with bronze eyes and Thassilonians are Azlanti. We know in starfinder that some of azlanti went to spaaaaace, but even before that we knew there is surviving azlanti population on penal colony city on darkside of the moon.)


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The Mordant Spire are the most interesting part of the region for me; I'm desperate to know enough to feel comfortable playing as one.

I'm also curious about the Azlanti's activities on the planet Akiton.

Wyrwoods are one of my favorite Ancestries, and I'd gladly take more Strix info, too! Whatever edges us westward to Arcadia, I'm all in on.

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To be fair, main reason I want expansion on modern Azlant is that uh... We literally don't know anything on islands besides ones on ruins of azlant and sun temple colony. Oh and that mordant spires as well.

Like, please correct me if I'm wrong, but we don't even have vague gazetteer or plot hooks on what is on other islands ^_^; Like, we know a LOT about ancient azlant, but on modern azlant we know technically less than casmaron. Its main reason I want expansion book on them, what little we know has lot of potential, so it only needs to be fleshed out to bring that potential out :3

(sidenote, wait Azlanti had activities on Akiton? :O I want to know more about that too. I definitely want to know on solar system's planets on time of pathfinder more x'D I'm getting more obscure ideas on threads)

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
(sidenote, wait Azlanti had activities on Akiton? :O I want to know more about that too. I definitely want to know on solar system's planets on time of pathfinder more x'D I'm getting more obscure ideas on threads)

See Distant Worlds.


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Has it ever been outright confirmed that the Azlanti were the wizards who invented Wyrwoods?

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keftiu wrote:
Has it ever been outright confirmed that the Azlanti were the wizards who invented Wyrwoods?

Ye, that's confirmed in ruins of azlant. Since its minor spoilers, here in spoiler tags

Hullhold:
"Created by Azlanti wizards ages ago as the pinnacle of clockwork technology, wyrwoods still survive in small numbers on the broken continent to this day. The settlement known as Hullhold, built from the remains of ships that wrecked on the island of Zanas-Tahn, supports a small population of wyrwoods. The wyrwoods of Hullhold are a xenophobic group, guarding their settlement from the monstrous creatures with which they share their island. See Pathfinder Adventure Path #123: The Flooded Cathedral for more information on Hullhold"

Funny thing is that they aren't xenophobic because of Azlanti, they are xenophobic because they are sharing the island with evil shapeshifters xD


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CorvusMask wrote:
keftiu wrote:
Has it ever been outright confirmed that the Azlanti were the wizards who invented Wyrwoods?

Ye, that's confirmed in ruins of azlant. Since its minor spoilers, here in spoiler tags

** spoiler omitted **

Interesting. Do you deal with Hullhold at all in the AP? I had no clue Wyrwoods featured in one, but you know I’m a big fan.

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keftiu wrote:
CorvusMask wrote:
keftiu wrote:
Has it ever been outright confirmed that the Azlanti were the wizards who invented Wyrwoods?

Ye, that's confirmed in ruins of azlant. Since its minor spoilers, here in spoiler tags

** spoiler omitted **

Interesting. Do you deal with Hullhold at all in the AP? I had no clue Wyrwoods featured in one, but you know I’m a big fan.

Yup.(here is art) They are one of groups of local people PCs can ally with (I think my party arranged trade deal between them and Talmandor's Bounty. They obviously want aeon stones)


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A little late to this thread, but I would love to know about Azlant's war with the Serpentfolk and any alliances between the two sides: cyclops, etc.

Also, how the gods interacted at the time since the serpents were the DOMINANT power for millions of years, how did the gods deal with each other and the mortal races. Were there serpent aspects of Sarenrae, Dou Bral / Zon Kuthon, etc. or were they always humanoid in appearance and preference?

Were there traitors / heretics among the mortal races that sided with each other and is there evidence of that infighting in the form of forbidden magic, seized artifacts, and sacked temples?


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I would certainly love a "The History of Golarion," going over the rough long-term history, including legendary events, and the major fallen civilisations. Different accounts of the creation of the universe and Golarion specifically, the rise of human life and the fall of the serpentfolk, the arrival and departure of the elves, Earthfall and the Quest For Sky, and the rise of civilisation, the founding of Taldor, Absalom's creation, and the Age of Lost Omens. A properly codified and comprehensive book that has more detail than the World Guide where you can find stuff, rather than sorting through a bunch of different setting guides if you want to know when gnomes set foot on the Material Plane, when the elver returned, when the Oath Wars were, the details of the Taldan/Qadiran war and how it impacted both Cheliax's independence and Osirion's conquest, and so on.

Then perhaps overviews of Azlant, Thassilon, Jistka, Ancient Osirion, Ninshabur, and others, the ways they are being studied by modern archaeologists, the influences they left behind on culture and language, including some regionally appropriate feats and archetypes. Which university has the largest and oldest collection of Azlanti artefacts? What does New Thassilon think of the histories that have been written about Thassilon - myths they can dispel, interpretations they hadn't considered? How much of modern Avistani magic is descended from Azlanti adaptation, and how much is original and new? Perhaps frame it as a collection of notes and essays by someone at the Arcanamirium? I've always thought it a bit off that Osirionologist gets its own feat, but the study of Azlant and Thassilon is just as important but didn't get its own specific stuff (though admittedly, there's nothing stopping DMs reflavouring Osirionologist as a more culture-specific archaeologist). What kind of antiquities market (and black market) do they have to work with, or against, especially with the Mordant Spire trying to stop Azlanti artefacts falling into the wrong hands and the Ruby Prince shutting down Osirion's permission to "explore" tombs and ruins better left undisturbed? Heck, it would be interesting for such organisations to work together and share resources. The Ruby Prince was injured by a Thassilonian artefact improperly handled, it would be neat if there was an international antiquities monitoring agency, one who sometimes sponsored digs to preserve them, and sometimes hired adventurers or local police to recover illegally looted artefacts. Putting adventurers on the other side of the antiquities trade would be a bit of a thematic inversion. A bunch of Osiriani adventurers going to Cheliax to recover cultural heritage would be a neat one-shot premise.

I'd especially like a clearer look at some of the fallen culture's we've barely heard anything about, like Yenchabur or Kaskkari which were among the first cultures to re-emerge after Earthfall alongside Ninshabur, Jistka and Ancient Osirion, and some of the ancient history of Arcadia and Tian Xia which had civilisations that existed as international contemporaries to the more well-known Azlanti, and in at least the case of Arcadia were powerful enough to meet the Azlanti on an equal footing.


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I'll devour anything the team wants to write about the ancient Razatlani Empire. The note that Azlant largely dealt with them as a peer is so compelling, but we just know so little.

Paizo Employee Starfinder Senior Developer

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Mm, always a fan of exploring Golarion's ancient history!


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I think I remember different statements, alternately claiming that Ninshabur survived Earthfall or that it was the first to rise after the Age of Ashes. Given that other nearby places, like Khattib and Midea, are clearly stated to be pre-Earthfall kingdoms conquered by Kelesh, it would make sense, and lend even further mystique to Ninshabur and its fallen civilisation, if it was one of the pre-Earthfall counterparts of Azlant that fell on hard times with the coming of the Starstone and never really recovered, managing to hold on as an imperial power but in reduced form, both technologically and magically, until pressure from rising Kelesh, hitting the hard wall of Vudra, Taldor and Ancient Osirion arresting its westward expansion, and finally the Tarrasque finished it off. As much as I'd love a Fantasy Babylon, that would give DMs and players a bit more meat to work with than "go dig in the desert for a bit while I throw ghosts at you," and some really gnarly stuff to potentially find.


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Morhek wrote:
I think I remember different statements, alternately claiming that Ninshabur survived Earthfall or that it was the first to rise after the Age of Ashes. Given that other nearby places, like Khattib and Midea, are clearly stated to be pre-Earthfall kingdoms conquered by Kelesh, it would make sense, and lend even further mystique to Ninshabur and its fallen civilisation, if it was one of the pre-Earthfall counterparts of Azlant that fell on hard times with the coming of the Starstone and never really recovered, managing to hold on as an imperial power but in reduced form, both technologically and magically, until pressure from rising Kelesh, hitting the hard wall of Vudra, Taldor and Ancient Osirion arresting its westward expansion, and finally the Tarrasque finished it off. As much as I'd love a Fantasy Babylon, that would give DMs and players a bit more meat to work with than "go dig in the desert for a bit while I throw ghosts at you," and some really gnarly stuff to potentially find.

There really is a sense that Casmaron has a depth of history, perhaps more than any other continent - it's lousy with ancient empires, and I think there's few things more fun in the fantasy genre than cursed ruins. While it's not something I'm actively fiending for like a few of my pet topics, I'd never be upset to learn more about what's risen and fallen over there - or what endures today!


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By the way, I apologise for devolving a thread ostensibly meant to be, at least mostly, about how to handle Azlant in 2e into "let's once again delve into Morhek's interest in Bronze Age and Classical history." :P

Returning to the subject of Azlant, and the potential of survivors or relict populations in hiding, I wonder what the Alghollthu would do if they realised there were still some Azlanti out there? They already have their tendrils in modern Golarion society, but would they go out of their way to "finish the job"? With Azlant gone for ten millennia, would they actually care about settling the old grudge?

And would the relict Azlanti be out to even the score in their own way, possibly to the detriment of modern society? The Azlanti were many things, but what their history shows is that they were not especially kind or altruistic. Their war with the serpentfolk, as far as I can tell, was because they were rivals for territory rather than for moral reasons, and despite their magical, and technomagical, innovations they still had slaves, and as some points permitted open worship of Zura (who WAS an Azlanti) and Groetus of all things. If a magitech ship full of Azlanti arrived, stuck in stasis for ten thousand years and saw a planet that had moved on without them, how would they react?

The detail about the moon colony is neat, though when I checked the Pathfinder wiki it only said that the moonscar was an Azlanti terraforming experiment that accidentally unleashed demons to dominate the moon. Where could I read more about the Azlanti survivors? A bunch of last-of-their-kind Azlanti needing to recruit Golarion's heroes to fight demons on the moon for their existence sounds like an incredible setup for an adventure.

Liberty's Edge

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Morhek wrote:

By the way, I apologise for devolving a thread ostensibly meant to be, at least mostly, about how to handle Azlant in 2e into "let's once again delve into Morhek's interest in Bronze Age and Classical history." :P

Returning to the subject of Azlant, and the potential of survivors or relict populations in hiding, I wonder what the Alghollthu would do if they realised there were still some Azlanti out there? They already have their tendrils in modern Golarion society, but would they go out of their way to "finish the job"? With Azlant gone for ten millennia, would they actually care about settling the old grudge?

And would the relict Azlanti be out to even the score in their own way, possibly to the detriment of modern society? The Azlanti were many things, but what their history shows is that they were not especially kind or altruistic. Their war with the serpentfolk, as far as I can tell, was because they were rivals for territory rather than for moral reasons, and despite their magical, and technomagical, innovations they still had slaves, and as some points permitted open worship of Zura (who WAS an Azlanti) and Groetus of all things. If a magitech ship full of Azlanti arrived, stuck in stasis for ten thousand years and saw a planet that had moved on without them, how would they react?

The detail about the moon colony is neat, though when I checked the Pathfinder wiki it only said that the moonscar was an Azlanti terraforming experiment that accidentally unleashed demons to dominate the moon. Where could I read more about the Azlanti survivors? A bunch of last-of-their-kind Azlanti needing to recruit Golarion's heroes to fight demons on the moon for their existence sounds like an incredible setup for an adventure.

There's some detail available about the moon on pages 14-15 of Distant Worlds, and I'd imagine more information available somewhere in the The Moonscar module. I don't have access to the second, but in the first it mentions that there is a town of Azlanti survivors on the dark side of the moon - in what used to be a prison colony, with the survivors still eking out an existence after all contact with Azlant was severed in Earthfall.


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I will say, an Azlant book might have a lot to say on Wyrwoods - and while I’m more interested in their Arcadian context than their Azlanti history, they’re two halves of a whole. The one we saw early on in PFS 2e wasn’t enough!

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