Core strength vs feats.


Kineticist Class


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It seems to me that a significant amount of the power budget is spent assuming characters will pick up damaging feats and it leaves the core abilities rather lackluster. I like the feats but it's possible to not pick up any damaging feats, and while that's a bad idea for any class, there's usually something to fall back on, be that fighters accuracy or monks flurry. A strong core feature supporting basic blasts or a basic AOE available to every kineticist would help.

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