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Predominantly as a mental exercise, I try to come up with one solid character concept for every AP. For one reason or another I struggled to find a character I would be interested in playing for the Serpent's Skull AP. That was until I had a brain wave and my new obsession with the Construct Caller Summoner began.

It is not a great archetype but flavor is why I picked, and now the challenge of optimizing it. The extra evolution points from Half-Elf FCB and Construct Caller have to go a long way to make up for the Inevitable Eidolon Base type pitfalls, and the Extra Evolution feat is needed too.

I wanted to focus on CON to keep the Eidolon standing for as long as possible, so I took Kindred Raised to avoid an unnecessary Skill Focus and get more stats.

Brigh is another flavor choice to summon Clockwork monsters

OUTLINE

Race: Half-Elf (Kindred-Raised)
Class: Unchained Summoner
Archetype: Construct Caller
Deity: Brigh

Stats – 25 Points
Str: 10
Dex: 14
Cons: 16+2: 18
Int: 10
Wis: 10
Cha: 16+2: 18

ATTRIBUTE INCREASES
4, 8,12,16,20 - CON

TRAITS

Mangli Scholar (Campaign: X)
Reactionary (Combat)

FEATS

Level 1 - Summoner - Level - Toughness
Level 3 - Summoner - Level - Spell Focus (Conjuration)
Level 5 - Summoner - Level - Augment Summoning
Level 7 - Summoner - Level - Extra Evolution
Level 9 - Summoner - Level - Improved Initiative
Level 11 - Summoner - Level -
Level 13 - Summoner - Level - Deific Obedience (Brigh)
Level 15 - Summoner - Level -
Level 17 - Summoner - Level -Extra Evolution

EIDOLON

I made a spreadsheet to try help organize and plan said Eidolon but here are a few pinnacle levels and its evolutions and feats.

Level 8 - 11 EVO POINTS
Evolutions: Large, Limbs [Legs], Limbs [arms], Limbs [arms], Slam, Slam, Slam, Magical Attacks
Feats: Toughness, Power Attack, Improved Natural Attack

Level 11 - 15 EVO POINTS
Evolutions: Fast Healing, Large, Limbs [Legs], Limbs [arms], Limbs [arms], Slam, Slam, Slam, Magical Attacks
Feats: Toughness, Power Attack, Improved Natural Attack, Combat Reflexes, Improved Initiative

Level 18 - 24 EVO POINTS
Evolutions: Huge, Fast Healing, Limbs [Legs], Limbs [arms], Limbs [arms], Limbs [arms], Slam, Slam, Slam, Slam, Magical Attacks
Feats: Toughness, Power Attack, Improved Natural Attack, Combat Reflexes, Improved Initiative, Lunge, Weapon Focus (Slam)

OVERVIEW

I know Slam attacks are not optimal but Inevitable Eidolons don't get access to any other Primary Natural attack, and despite that, I think Slams are better than Manufactured weapons predominantly because of the Summoners spell list

I would love to hear your thoughts because despite Summoners regular being touted as overpowered, there are not a lot of build examples online


These alternative capstones are cool. I will be taking the Grand Eidolon feature for 4 more evo points at level 20 (And swap to 6 claws and a bite = 4 EVO points)

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