Warding Circle, or lack there of!


Pathfinder Second Edition General Discussion

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Pathfinder Lost Omens, Rulebook Subscriber

One of the Thaumaturge feats I feel in love with during the PT was "DRAW WARDING CIRCLE" and its follow up feat "QUICK CIRCLE"

For those who never used it in the Playtest, here is the text

Warding Circle wrote:
The circle is the simplest way to define a closed space, and by drawing a circle out of materials that resonate with a given creature, you define a space that prevents its entry—or escape. You spend 1 minute constructing a circle along the edges of a 10-foot burst, using materials you identified in the process of figuring out the creature’s weaknesses, such as salt to keep out a ghost or anointed silver to contain a devil. Anyone except the chosen creature can cross the circle without trouble, but the chosen creature must attempt a Will save against your class DC whenever it attempts to do so. On a failure, the chosen creature remains on the same side of the circle and the action it was using to attempt to cross the circle is disrupted. Creatures other than the chosen creature can spend a total of three Interact actions scuffing the circle to break the effect early. These actions don’t need to be consecutive. Because of the amount of time it takes, typically you construct a circle in advance after Investigating a specific creature. A circle remains effective until you either Draw another Warding Circle or your Esoteric Antithesis ends (typically until you use Find Flaws on another creature).

With Quick circle during its setup time from 1m to a 3 action activity.

Magic Circles are a staple of the occult genre and lore, found everywhere in fiction and in real life occult practices.The above feat was also super flavourful for the Thaumaturge, and I used it every chance I got during the playtest, because it was such a fun dynamic to play around with. We even started using it to detain suspect in our Edgewatch campaign.

I had hoped that something like this would have at least been pushed over to the Pact Binder, where it would also have a flavourful home, but the whole concept seems to be gone. Its not even a ritual as far as I can see.

Is it actually totally gone from Dark Archieve or am I missing it buried somewhere?


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Maybe we’ll get it back if they bring forward the Medium.

Admittedly, I liked those feats too. Not sure how practical they were, but I hoped they were the first leaves of autumn for a non-caster but magical terrain control build.

Though trapmaster fills a lot of the same role. Full disclosure: one of the homebrew feats I’m most proud of was the ability to create a haunt out of local spirits, using Traps with scaling DCs as the actual mechanics.

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