| Melechor |
I have a question regarding the knockout ability of the Brawler class.
At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler’s level + the higher of the brawler’s Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.
Can a target make a saving throw to end the effect early as a full-round action, even though it is unconcious and should not be able to take any actions?
Sorry if this was asked before, i could not find anything.
Kind regards
| zza ni |
| 2 people marked this as a favorite. |
specific trump general.
in general you can't take actions while you have a debuff that prevent you from taking actions but specifically some debuffing effect allow a save to end early and state that making it take a full round action.
The same thing goes for hold person and hideous laughter both of which prevent the target from taking any action and both state that he can try and recover as a full round action with a new save.
the point of the full round action is so that if he does make the save on his turn, he is still with almost nothing left to do at that turn (beside free and swift actions).
without saying that it take a full round action, one would default back to making a save (which is not an action at all) and let them take their whole turn worth of actions if they make it.