The efficient Bandolier


General Discussion


This item has an oddly specific description...

Quote:
This bandolier fits over any Medium creature and contains five compartments, each corresponding to a specific type of weapon: melee weapons, small arms, longarms, heavy weapons, and explosives. Each compartment contains an extradimensional space designed to house up to 1 bulk of ammunition or batteries

For what rational reason is it limited to only weapon magazines and batteries? I get why each pocket needs to be the same type of thing, because of the AI porting its contents into your hand. But can anyone see a problem with holding each pocket holding 1 bulk of a type of grenade, or demo charges, or whatever else you want to designate in each pocket up to 1 bulk?


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Because it also calls it to your hand as a swift action.


Leon Aquilla wrote:
Because it also calls it to your hand as a swift action.

As I said... I get why each pocket needs to be the same type of thing, because of the AI porting its contents into your hand.

But that seems a silly limitation of being able to only one kind of specific thing. It would be more useful if you could store any item that could normally fit into the pocket.


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RogueWolf wrote:


But that seems a silly limitation of being able to only one kind of specific thing. It would be more useful if you could store any item that could normally fit into the pocket.

You don't see how being able to make grenades appear in your hand as a swift action without spending a fusion on each to make them called isn't overpowered?


I don't see why it isn't possible given the existance of an item that can hold a full bulk worth of items in a pocket.


As written, it has to be the right things. It's a magic bandolier, so it do bandolier things. Homebrewing a variant that is focused around quick drawing other specific things sounds fine as long as its has a reasonable theme, though the context of what it's drawing would probably change the price of the item.

Leon Aquilla wrote:
You don't see how being able to make grenades appear in your hand as a swift action without spending a fusion on each to make them called isn't overpowered?

It already can do that. Explosives is on the list of weapon types it has a pocket for.


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Because its a universal constant that the efficient bandolier must be completely useless in any system it appears in?


Bandolier, like witch, is a keyword that triggers bad mechanics from the Paizo development process.

Second Seekers (Luwazi Elsebo)

Pathfinder Starfinder Society Subscriber
Xenocrat wrote:
Bandolier, like witch, is a keyword that triggers bad mechanics from the Paizo development process.

*checks notes on the other bandolier, which, for the low, low, cost of only 19,000 credits, allows you to replace 'swapping a battery as a move action' with 'slowly recharging items over the course of tens of minutes with a charge efficiency loss of 50%'

Yup, checks out.


Maybe bandolier items get poor mechanics because even the developers know that 90% of campaigns are going to just ignore ammo for most purposes? *ahem*

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