| Ravingdork |
My players recently came upon an oathbow. Uninterested in the weapon's special properties, they instead focused on the fundamental runes, the +2 of which exceeded anything they currently had in the party. They asked if they could remove the runes.
I know you can upgrade fundamental runes on such a weapon, but I don't know of anything that says you can remove them, and then be left with a "lesser" version of the specific magical armor or weapon.
Rather put on the spot, I quickly ruled that they could remove the runes, but that the oathbow would gain the broken condition and that its magical properties would cease functioning until runes of that level or higher were restored. They then attempted to sell the broken oathbow, which they were denied (nobody wanted a nonmagical broken stick).
My ruling aside, can you remove runes from a specific magical armor or weapon? What do you think the RAW/RAI is on the matter? What's your take? How might you run it at your table?
EDIT: Shortly after making this post, I learned that you can indeed transfer such runes, seemingly with no impact to the item in question. I have since reversed my ruling at our table.
Still, can a specific armor or weapon remain magical if it doesn't even have a +1 fundamental rune?
| Captain Morgan |
My players recently came upon an oathbow. Uninterested in the weapon's special properties, they instead focused on the fundamental runes, the +2 of which exceeded anything they currently had in the party. They asked if they could remove the runes.
I know you can upgrade fundamental runes on such a weapon, but I don't know of anything that says you can remove them, and then be left with a "lesser" version of the specific magical armor or weapon.
Rather put on the spot, I quickly ruled that they could remove the runes, but that the oathbow would gain the broken condition and that its magical properties would cease functioning until runes of that level or higher were restored. They then attempted to sell the broken oathbow, which they were denied (nobody wanted a nonmagical broken stick).
My ruling aside, can you remove runes from a specific magical armor or weapon? What do you think the RAW/RAI is on the matter? What's your take? How might you run it at your table?
EDIT: Shortly after making this post, I learned that you can indeed transfer such runes, seemingly with no impact to the item in question. I have since reversed my ruling at our table.
Still, can a specific armor or weapon remain magical if it doesn't even have a +1 fundamental rune?
I certainly wouldn't pay the normal price for a specific weapon without it's runes. At best I'd give the players the value of the weapon minus the value of the runes, and then half that for the normal sale rules.
The Raven Black
|
Ravingdork wrote:I certainly wouldn't pay the normal price for a specific weapon without it's runes. At best I'd give the players the value of the weapon minus the value of the runes, and then half that for the normal sale rules.My players recently came upon an oathbow. Uninterested in the weapon's special properties, they instead focused on the fundamental runes, the +2 of which exceeded anything they currently had in the party. They asked if they could remove the runes.
I know you can upgrade fundamental runes on such a weapon, but I don't know of anything that says you can remove them, and then be left with a "lesser" version of the specific magical armor or weapon.
Rather put on the spot, I quickly ruled that they could remove the runes, but that the oathbow would gain the broken condition and that its magical properties would cease functioning until runes of that level or higher were restored. They then attempted to sell the broken oathbow, which they were denied (nobody wanted a nonmagical broken stick).
My ruling aside, can you remove runes from a specific magical armor or weapon? What do you think the RAW/RAI is on the matter? What's your take? How might you run it at your table?
EDIT: Shortly after making this post, I learned that you can indeed transfer such runes, seemingly with no impact to the item in question. I have since reversed my ruling at our table.
Still, can a specific armor or weapon remain magical if it doesn't even have a +1 fundamental rune?
You should also include the cost of rune crafting / transferring.
| Ravingdork |
You should also include the cost of rune crafting / transferring.
Why?
If I sell a house or car (or anything else) known to be a fixer-upper as is, I'm not responsible for paying for the supplies or services to get it in shape. It's already taken into account with the agreed-upon reduced pricing.
The Raven Black
|
The Raven Black wrote:You should also include the cost of rune crafting / transferring.Why?
If I sell a house or car (or anything else) known to be a fixer-upper as is, I'm not responsible for paying for the supplies or services to get it in shape. It's already taken into account with the agreed-upon reduced pricing.
Which reduced pricing do you mean ?
| YuriP |
Well, property rune looses they effect when you remove fundamenta runes. So I imagine that remove the fundamental rune from specific item is possible but will inutilize all other effects until someone re-add some fundamental runes on it.
So I would allow. But to sell the item for a increased than mundane value the players have to convince the buyer that this items is just a magical item disabled due the fundamental runes removal and that can be re-enabled when enough fundamental runes are re-added. This way, after a difficult DC check they may convince the buyer to pay the item from it's (original value - removed runes value) / 2.
| Ravingdork |
Ravingdork wrote:Which reduced pricing do you mean ?The Raven Black wrote:You should also include the cost of rune crafting / transferring.Why?
If I sell a house or car (or anything else) known to be a fixer-upper as is, I'm not responsible for paying for the supplies or services to get it in shape. It's already taken into account with the agreed-upon reduced pricing.
When I say reduced pricing, I'm referring to the difference between a new car/house, and the agreed-upon amount for the fixer-upper.