Help me decide my monk build


Advice


Hello there, everyone.

I'll be short and sweet: I want to make an immortal monk. I'll have him be the opposite of the usual monks and he'll be a bon vivant. I am torn between two builds, both nice and neat and functional, one is melee and one is ranged:

Ethan, Human Monk (focused on causing conditions):
1st: Ki Strike (158), Tiger Stance (159)
2nd: Stunning Fist (160)
4th: Cobra Stance (APG/128)
6th: Tiger Slash (161)
8th: Wild Winds Initiate (163)
10th: Cobra Envenom (APG/129)
12th: Disrupt Ki (163)
14th: Timeless Body (164)
16th: Wild Winds Gust (165)
18th: Ki Form (APG/131)
20th: Impossible Technique (165)

So the idea of this build is to cause as many conditions as possible, then fly away in his super sayan form and range attack. So start cobra stance, use disrupt ki and envenom, then tiger slash to bleed and finally wild winds, fly away and shoot.
If everything happens perfectly (which never does, but let me dream) it causes (at level 20): 1d4+6 bleed + 3d6 negative + 4d4 poison, all persistent damage at the beginning of the unfortunate enemy turn, plus any attack I land on my turn. I think it's neat, but we only got close to it fighting a biggass giant with a ton of HP to make the battle last long enough, still, when it did happen it was great.

Athan, Human(Maybe Aasimar for the flying at late levels) Monk (annoying archer):
1st: Monastic Archer Stance (APG /128), Ki Strike
2nd: Stunning Fist (Core /160)
4th: Deflect Arrow (Core /160)
6th: Return Fire (APG /129)
8th: Pinning Fire (APG /129)
10th: Wholeness of Body
12th: Focused Shot (APG /130)
14th: Timeless Body (164)
16th: Medusa's Wrath (APG /130)
18th: Triangle Shot (APG /131)
20th: Impossible Technique (165)

So the idea here is to make an enemy not act. Medusa's Wrath due to maxed out Wis will slow (or outright petrify), Pinning Fire will make the enemy spend an action to remove the arrow that is stucking him in place, and I can Stunning Fist at distance with arrows, so even more actions they'll lose. If they do have an action I'll be flying away (aasimar wings) and they'll have to attack me at range, which I'll Return Fire. My damage with major striking longbow will be 4d8 because the monastic archer stance forbids composite longbows, and as far as I'm aware there are no bow with monk trait (is there?) so my damage won't be mind blowing, but I'll derive sadistic satisfaction from not letting my foes do what they want. I also do enjoy wholeness of body, saved my life twice, quite literally, amazing heal for a single action.

So these are the options, due share insights and opinions on which one I should go with, I'm aware it could be better, but I don't want to age, so Timeless Body is the thing I want the most, even if, mechanically, it's meh. Thanks for any comment.

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