Suggested Scenarios for building a new community


Pathfinder Society

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Pathfinder Rulebook Subscriber

I'm going to be running PFS games at a fairly new store, and trying to build a new community of players around it, while pulling in players from the surrounding area. I'm already working with the regions Venture Team, so I've got the support behind me. What are some of people's favorite Society adventures, thinking about newer players and/or a new venue?

There are other stores running games in a 30+ minute driving distance, so some experienced players are expected.

Grand Lodge 4/5 **

Start with season 1 and go from there.

2/5 ****

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I agree that starting with Season 1 is generally best but you can start in almost anywhere.

A few of my favorites from season 1:
1-07 Flooded Kings Court (Classic dungeon crawl with goblin allies)
1-02 Mosquito Witch (Cryptid mystery hunt)
1-12 Burden of Envy (Urban rescue mission)
1-18 Lodge of the Living God (Build and defend a lodge)

Make sure to include / weave in the level 1-4 repeatable scenarios both for your players and your sanity as you can break one out as needed and anyone can play it again even if on a new character
1-06 Lost on the Spirit Road
1-14 Lions of Katapesh
1-10 Tarnbreaker's Trail
*1-01 The Absalom Initiation (this is a trap to run first, it's unnecessarily complicated in set up for a new group)

You can also consider using the bounties as intros for newer players. A good 'season-agnostic' combo is also doing 2-19 Enter the Pallid Peak and 3-10 Delve the Pallid Depths.

While I've enjoyed the story-arcs of Season 3, they deal with a lot of past society baggage so may not be immediately relevant to some of your newer players, dealing with villains that are not immediately clear especially if you didn't play PF1. A few of the arcs are standouts (enjoying the Sedeq duo immensely). That said, it does have some good on-boarding from the repeatable intros:
PF2 Intro 1
PF2 Intro 2
3-01 Year of Shattered Sanctuaries

Season 2 is also quite good, but has a number of challenging scenarios and is almost an AP in terms of a unified story. If you decide to do a lot of Season 2, run 1-15 The Blooming Catastrophe first.

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Pathfinder Rulebook Subscriber
cavernshark wrote:

I agree that starting with Season 1 is generally best but you can start in almost anywhere.

A few of my favorites from season 1:
1-07 Flooded Kings Court (Classic dungeon crawl with goblin allies)
1-02 Mosquito Witch (Cryptid mystery hunt)
1-12 Burden of Envy (Urban rescue mission)
1-18 Lodge of the Living God (Build and defend a lodge)

Make sure to include / weave in the level 1-4 repeatable scenarios both for your players and your sanity as you can break one out as needed and anyone can play it again even if on a new character
1-06 Lost on the Spirit Road
1-14 Lions of Katapesh
1-10 Tarnbreaker's Trail
*1-01 The Absalom Initiation (this is a trap to run first, it's unnecessarily complicated in set up for a new group)

You can also consider using the bounties as intros for newer players. A good 'season-agnostic' combo is also doing 2-19 Enter the Pallid Peak and 3-10 Delve the Pallid Depths.

While I've enjoyed the story-arcs of Season 3, they deal with a lot of past society baggage so may not be immediately relevant to some of your newer players, dealing with villains that are not immediately clear especially if you didn't play PF1. A few of the arcs are standouts (enjoying the Sedeq duo immensely). That said, it does have some good on-boarding from the repeatable intros:
PF2 Intro 1
PF2 Intro 2
3-01 Year of Shattered Sanctuaries

Season 2 is also quite good, but has a number of challenging scenarios and is almost an AP in terms of a unified story. If you decide to do a lot of Season 2, run 1-15 The Blooming Catastrophe first.

Thanks, this is exactly the kind of suggestions I wanted!

Dark Archive 4/5 5/5 ****

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To be honest, I would totally start with Intro 1 and Intro 2.

3-01 is a great intro to season 3, and should give some idea of what's coming.

From there, perhaps look into scenarios that have story threads with them (such as the Pallid Peaks pair, which leads into the special, for example)

The repeatables are good, but it also might be a good idea to keep them in your back pocket, as playing them too much can get less exciting.

Or, you know, find scenarios you've enjoyed and run those!

Also, I would strongly suggest early on recruiting some of those veteran players with "What would you like to run?"

(that's perhaps the best use of the repeatables, IMHO).

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