| Agrafell |
Does a swashbuckler lose panache when unconscious? I would have thought so, but I can't find it in the rules.
I have a player who made the argument that it doesn't go away just because he went unconscious. I just went with it since it was clear the party would win the fight before the end of the round. The swashbuckler was healed by the cleric, grabbed his weapon, stood up, and performed a confident finisher. Is this correct?
| Blake's Tiger |
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You care as much about the way you accomplish something as whether you actually accomplish it in the first place. When you perform an action with particular bravado, you can leverage this moment of verve to perform spectacular, deadly maneuvers. This state of flair is called panache, and you are either in a state of panache or you are not.
You gain panache by successfully performing the skill check associated with specific actions that have a bit of flair, including Tumble Through and additional actions determined by your swashbuckler's style. At the GM's discretion, after succeeding at a check to perform a particularly daring action, such as swinging on a chandelier or sliding down a drapery, you also gain panache if your result is high enough (typically the very hard DC for your level, but the GM can choose a different threshold).
While you have panache, you gain a +5-foot status bonus to your Speeds and gain a +1 circumstance bonus to checks to Tumble Through or to take any actions that give you panache due to your style. The precise strike class feature also causes you to deal extra precision damage while you have panache. Powerful finisher actions, including Confident Finisher can be used only while you have panache and cause you to lose your panache.
Normally, you gain and use panache only in combat encounters; when an encounter ends, you lose panache.
There is no referencing panache ending due to unconsciousness in the section or the class chapter.
Contrast with Rage:
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first.
The developers would call it out if they wanted it to work that way.