Does Crossblooded Evolution add a spell to your repertoire?


Rules Discussion


Or you have to either swap one of your old spells or select one of your new spells as Crossblooded at the moment you get this feat?


No it does not add a spell to your repertoire


Yeah, the feat itself doesn't add a spell. But you can choose from the other traditions when adding a spell while leveling up, or Learn a Spell and retraining, and other things like that.


Yeah, thought so. But I was surprised when I read the feat more attentively yesterday and realized it does not add a spell.
I guess it went from 'good' category to 'very situational' for me. I am really not sure I want any spell so much I want to spend 8 lvl feat on it. Even having occult spell list.


Errenor wrote:

Yeah, thought so. But I was surprised when I read the feat more attentively yesterday and realized it does not add a spell.

I guess it went from 'good' category to 'very situational' for me. I am really not sure I want any spell so much I want to spend 8 lvl feat on it. Even having occult spell list.

Depends on your spell list. Something like slow is worth it in my opinion.


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_benno wrote:
Errenor wrote:

Yeah, thought so. But I was surprised when I read the feat more attentively yesterday and realized it does not add a spell.

I guess it went from 'good' category to 'very situational' for me. I am really not sure I want any spell so much I want to spend 8 lvl feat on it. Even having occult spell list.
Depends on your spell list. Something like slow is worth it in my opinion.

And party composition. Snagging Heal can be useful if no one has it already.


Arcane and Divine have the most to gain since it can be used to snag Soothe or Heal to fill Arcane's most obvious gap, and Divine is the most constrained spell generally so can go a lot of ways with this.

Primal and Occult are sort of hybrid traditions, so I've found less use for Cross-Blooded on those two. Certainly not useless, but it's easier to cover gaps in repertoire with the existing lists.


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cavernshark wrote:

Arcane and Divine have the most to gain since it can be used to snag Soothe or Heal to fill Arcane's most obvious gap, and Divine is the most constrained spell generally so can go a lot of ways with this.

Primal and Occult are sort of hybrid traditions, so I've found less use for Cross-Blooded on those two. Certainly not useless, but it's easier to cover gaps in repertoire with the existing lists.

It just depends on what you are looking for. With Primal, you can pick up invisibility or true strike, magic missile. All good options. If you have Occult, grabbing some of the blast spells like fireball can be helpful.

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